Geoff first worked with many of the Nihilistic developers during their Lucasarts days when he tested Dark Forces II: Jedi Knight (PC). He later went on to design levels for Indiana Jones and the Infernal Machine (PC, N64), Battle for Naboo (N64), and Bounty Hunter (PS2, GCN).
Geoff joined the Nihilistic team in January 2004 to help the Design Department tune, balance, and polish their latest project. Geoff lives in Novato with his wife Erin and daughter Shannon, who was born shortly after he was hired. Geoff is assisted by Sammi, a black lab/ridgeback mix who loves emergent gameplay and hates spinning power-ups.
Last updated: Oct 14, 2005