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Mark Horabin

Game Credits

Technology

Bravo Team (2018)   (Network Architect)
Déraciné (2018)   (Network Architect)
Detroit: Become Human (2018)   (Network Architect)
Hidden Agenda (2017)   (Network Architect)
Horizon: Zero Dawn (2017)   (PDIT Europe IT Engineering)
Nioh (2017)   (Architects)
Heavy Rain (2016)   (Architects)
PlayStation VR Worlds (2016)   (Architects)
Shadow of the Beast (2016)   (Architects)
Until Dawn: Rush of Blood (2016)   (Architects)
Bloodborne (2015)   (Network Architect)
Fat Princess: Adventures (2015)   (Network Architect)
The Order: 1886 (2015)   (Network Architext)
Tearaway: Unfolded (2015)   (Architects)
InviZimals: The Lost Kingdom (2014)   (Network Architect)
LittleBigPlanet 3 (2014)   (Network Architect)
Doki-Doki Universe (2013)   (Network Architect)
Gran Turismo 6 (2013)   (Network Architect)
Resogun (2013)   (Network Architect)
Dead Nation (2010)   (PDIT Europe Network Technology Lead)
Hardware: Online Arena (2003)   (MIS Manager)
 

Customer/Technical Support

Killzone: Shadow Fall (2013)   (WWS Product Development IT)
 

Support

Alienation (2016)   (Architects)
RIGS: Mechanized Combat League (2016)   (Architects)
 

Other

Until Dawn (2015)   (Network Architect)
 


Developer Biography

There is no biography on file for this developer.