Jonathan Blow
Also Known As
- Jon Blow
Game Credits
Business | ||||
Donut County (2018) | (Indie Fund) | |||
Production | ||||
The Witness (2016) | (Generally Steering the Ship) | |||
Today I Die (2009) | (Critical feedback from) | |||
Design | ||||
The Witness (2016) | (Design) | |||
Braid (2008) | (A Game by) | |||
Programming/Engineering | ||||
Braid (2008) | (A game by) | |||
flOw (2007) | (Additional Graphics Programming) | |||
Phase (2007) | (Programmers) | |||
Deus Ex: Invisible War (2003) | (Additional Programming) | |||
Oddworld: Munch's Oddysee (2001) | (Programming) | |||
Quality Assurance | ||||
Baba Is You (2019) | (Testers) | |||
The End Is Nigh (2017) | (Testers) | |||
Stephen's Sausage Roll (2016) | (Alpha Testers) | |||
The Swapper (2013) | (Testers) | |||
Support | ||||
Flywrench (2015) | (Kickstarter Backers) | |||
Mushroom 11 (2015) | (Special Contribution) | |||
The Misadventures of P.B. Winterbottom (2010) | (Student Team Advisors) | |||
Thanks | ||||
Twelve Minutes (2021) | (Developer Thanks) | |||
Spelunky 2 (2020) | (Special Thanks) | |||
Manifold Garden (2019) | (Special Thanks) | |||
Framed Collection (2018) | (Thanks) | |||
The Path of Motus (2018) | (Special Thanks) | |||
Solo: Islands of the Heart (2018) | (Our beloved investors) | |||
Cuphead (2017) | (For showing us that an indie game was possible) | |||
Eliosi's Hunt (2017) | (Thank you) | |||
Future Unfolding (2017) | (Thanks to) | |||
Gorogoa (2017) | (Special Thanks) | |||
Tacoma (2017) | (Special Thanks) | |||
Dear Esther: Landmark Edition (2016) | (Special Thanks to) | |||
Duskers (2016) | (IndieFund Investors that made Duskers possible...) | |||
Dust: An Elysian Tail (Limited Edition) (2016) | (Special Thanks for their Contributions and Inspiration) | |||
Obduction (2016) | (Special Thanks) | |||
Axiom Verge (2015) | (Special Thanks) | |||
David (2015) | (My Thanks to) | |||
Flywrench (2015) | (Special Thanks) | |||
Escape Goat 2 (2014) | (Special Thanks) | |||
FRACT OSC (2014) | (Special Thanks) | |||
Framed (2014) | (Special Thanks) | |||
Team Indie (2014) | (Special Thanks) | |||
Gone Home (2013) | (Special Thanks) | |||
Monaco: What's Yours is Mine (2013) | (Andy Schatz's Special Friends) | |||
Spelunky (2013) | (Special Thanks) | |||
Dear Esther (2012) | (Thanks to) | |||
Dust: An Elysian Tail (2012) | (Special Thanks for their Contributions and Inspiration) | |||
Fez (2012) | (Phil Would Like to Thank) | |||
Karateka (2012) | (Special Thanks to) | |||
The Unfinished Swan (2012) | (Special Thanks) | |||
Last thoughts of the Aurochs (2010) | (Thanks to) | |||
Leave Home (2010) | (Inspiration and References) | |||
Monday Night Combat (2010) | (Special Thanks) | |||
Super Meat Boy (2010) | (Team Meat Thanks) | |||
This Is a Cry for Help (2008) | (Inspiration / Special Thanks) | |||
Death Jr. (2005) | (Special Thanks) | |||
Death Jr. (Limited Edition) (2005) | (Special Thanks) | |||
Serious Sam II (2005) | (Special Thanks) | |||
Thief: Deadly Shadows (2004) | (Special Thanks) | |||
Soul Ride (2003) | (Thanks To) | |||
Other | ||||
Donut County (2018) | (Indie Fund) | |||
Q.U.B.E.: Director's Cut (2014) | (Indie Fund) | |||
Q.U.B.E. (2011) | (Indie Fund) | |||
Developer Biography
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Related Sites
- Jonathan Blow's home page -- personal website
- Jonathan Blow: The Path to Braid -- interview on Gamasutra (12th September 2008)
- Jonathan Blow: The Next Phase -- interview on Gamasutra (23rd January 2009)
- Blow unravels Braid in postmortem -- interview on Joystiq (25th September 2008)