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Stephen Riesenberger

Also Known As

  • Steve Riesenberger

Game Credits


Boom Blox (2008)   (Lead Multiplayer Designer)
San Francisco Rush 2049: Special Edition (2003)   (Associate Producer)
San Francisco Rush 2049 (1999)   (Associate Producer)
San Francisco Rush: The Rock - Alcatraz Edition (1997)   (Associate Producer)
Primal Rage (1994)   (Associate Producer)


Boom Blox Bash Party (2009)   (Lead Designer)
The Godfather: Blackhand Edition (2007)   (Design)
Medal of Honor: Airborne (2007)   (Designers)
The Godfather: The Game (2006)   (Mission Design)
Darkwatch (2005)   (Designers)


Smarty Pants (2007)   (Additional US Questions)


Sonic Boom: Rise of Lyric (2014)   (Special Thanks)
War: Final Assault (1999)   (Thanks)


MTX Mototrax (2006)   (Left Field Productions)
MTX Mototrax (2004)   (Left Field Productions)
Primal Rage (1994)   (-)

Developer Biography

The story goes that Stephen Riesenberger received an Atari 2600 VCS as a Christmas present in 1979, and then vowed during a "What I want to be when I grow up" speech in his 4th-grade class that he would work for Atari in the future. Steve realized that dream in 1993, starting in the videogame industry at Atari Games working on Primal Rage.

Stephen's carrer since then has followed a wandering and helpful route through the industry much like David Carradine's "Caine" character wandered the western United States in the "Kung Fu" TV series. His path traversed through a myriad of game platforms and genres, from Arcade fighting, to casual cards on iPhones.

There was even an episode where Stephen helped bring skill-based gambling to casinos with a video pinball prototype in a steampunk inspired cabinet, and spoke to Gaming Commissioners in Las Vegas, Nevada; maybe MobyGames will expand to archiving Casino games someday.

His 25-year journey continues!

Last updated: Oct 25, 2018