|The Sims 4 (2014)||(Software Engineering)|
|The Sims 2: Pets (2006)||(Engineers)|
|kill.switch (2003)||(Lead Programmer)|
|Dead to Rights (2002)||(Programming)|
|Pac-Man World 2 (2002)||(Lead Programming)|
|Ms. Pac-Man Maze Madness (2000)||(Programmers)|
|Pac-Man World 20th Anniversary (1999)||(Lead Programmer)|
|Night Trap (1994)||(Additional Programming)|
|Mutant League Football (1993)||(Lead programmer)|
|California Games II (1990)||(Programmed by)|
|California Games (1988)||(IBM Version by)|
|The Games: Summer Edition (1988)||(IBM Version by)|
|SimCity (2013)||(Thanks to everyone for their support)|
|Breakdown (2004)||(Special Thanks (Hometek))|
|Star Trek Online (2016)||(Cryptic Studios)|
|Neverwinter (2013)||(Cryptic Studios - Team Member)|
Gil Colgate was born in 1960. Gil attended Yale University (1978-1982) and worked in finance in New York before becoming disillusioned with corporate life and moving to California to work in games. Gil's first project was a port of Balance of Power to the Apple II.
At that time Gil's father asked him "When are you getting a real job?" However the industry has matured and he no longer asks that question.
Gil worked at Epyx, EA, and Namco. To date Gil's most well received game was Pac-Man World I.
He now works at EA and have contributed to Sims Pets and My Sims.
Last updated: Oct 25, 2007