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Steve Wetherill

Game Credits


Command & Conquer: Remastered Collection (2020)   (Executive Producer)
Grey Goo (2015)   (Additional Production)
ER Rush (2007)   (Project Director)
Command & Conquer (1999)   (VP, Product Development)
Dune 2000 (1999)   (Executive Producer)
Dune 2000 (1998)   (Project Manager)
Command & Conquer: Sole Survivor (1997)   (Producer)
Games People Play: Hearts, Spades & Euchre (1997)   (Executive Producer)
Command & Conquer (1996)   (Producer)
Command & Conquer: Red Alert (1996)   (Executive Producer)
Command & Conquer (1995)   (Producer)
Monopoly (1995)   (Executive Producer)
Desert Strike: Return to the Gulf (1993)   (Produced by)
Risky Woods (1992)   (Producer)


Dune 2000 (1998)   (Director of Development)
Games People Play: Hearts, Spades & Euchre (1997)   (Game Design)
Projectyle (1990)   (Design)
Heartland (1986)   (Gameplay Design)
Jet Set Willy II: The Final Frontier (1985)   (additional graphics and ideas)


Command & Conquer: Remastered Collection (2020)   (Technical Direction)
Command & Conquer: Renegade (2002)   (Technical Directors (Programming))
Emperor: Battle for Dune (2001)   (Management (Technical Directors))
Command & Conquer: Red Alert 2 (2000)   (Aditional Technical Direction)
Command & Conquer: Red Alert 2 (Collector... (2000)   (Additional Technical Direction)
Command & Conquer: Tiberian Sun - Firestorm (2000)   (Technical Direction)
Nox (2000)   (Westwood Online (Technical Director))
Command & Conquer: Tiberian Sun (1999)   (Technical Direction)
Command & Conquer: Tiberian Sun (Platinum Edi... (1999)   (Technical Direction)
Command & Conquer: Red Alert - Counterstrike (1997)   (Technical Direction)
Command & Conquer: Red Alert - The Aftermath (1997)   (Technical Direction)
Lands of Lore: Guardians of Destiny (1997)   (Technical Director)
Command & Conquer: Red Alert (1996)   (Technical Direction)
Command & Conquer (1995)   (Technical Direction)
The Legend of Kyrandia: Book 3 - Malcolm's Re... (1994)   (Technical Direction)
Myth: History in the Making (1992)   (Additional Code by)
Risky Woods (1992)   (By)
Under Pressure (1991)   (By)
Flimbo's Quest (1990)   (Coding by)
Projectyle (1990)   (Coding)
Crosswize (1988)   (Coded by)
Sidewize (1987)   (Coded by)
Heartland (1986)   (Game Play and Program)
The Arc of Yesod (1985)   (Code)
Jet Set Willy (1985)   (By)
Jet Set Willy II: The Final Frontier (1985)   (By)
Nodes of Yesod (1985)   (Code)
Robin of the Wood (1985)   (Code)
Manic Miner (1984)   (Authors)


Command & Conquer: Remastered Collection (2020)   (Map Thumbnails)
Projectyle (1990)   (Visuals)
Jet Set Willy II: The Final Frontier (1985)   (additional graphics)


Chuck Yeager's Advanced Flight Trainer 2.0 (1990)   (Amiga Sound)
Flimbo's Quest (1990)   (Music by)
Projectyle (1990)   (Audio)
Sidewize (1987)   (Music by)
Heartland (1986)   (Sound effects)


Heartland (1986)   (Some input on the data structures)


Hospital Havoc 2 (2012)   (Special Thanks)
Star Wars: Empire at War - Forces of Corruption (2006)   (Petroglyph Special Thanks)
Command & Conquer: Yuri's Revenge (2001)   (Special Thanks)


Guardians of Graxia (2010)   (Petroglyph Studio)
Highborn (2010)   (Additional Development)

Developer Biography

In 2013 Steve Wetherill became Technical Director of Game Engineering at KIXEYE

In 2010 Steve Wetherill became Executive Producer and Technical Director at Petroglyph Games.

In 2009 Steve Wetherill was Chief Technology Officer at Jet Set Games.

Previously he was President of Uztek Games, Inc., which he founded in July 2002. The company developed software for mobile & handheld platforms. Prior to that position, he was Vice President and CTO at Westwood Studios, Inc. between February 1994 and June 2002. As Head of Technology he was responsible for studio technology issues, plus hiring, MIS, legal affairs and QA. He was the Technical Director on the entire Command & Conquer line of games and Producer on all platform versions. Before Westwood he was Director Internal Development at Electronic Arts UK between February 1992 and February 1994, where he managed UK internal development. He was responsible for staffing, production and development of all internally developed titles.

Last updated: Dec 28, 2013

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