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Tom Lin

Game Credits

Production

Aliens: Colonial Marines (2013)   (Producers)
Frontlines: Fuel of War (2008)   (Production)
 

Design

Shoot Many Robots (2012)   (Creative Director)
 

Programming/Engineering

Advent Rising (2005)   (Additional Programming)
 

Art/Graphics

Puzzle & Glory (2015)   (Art Lead)
Marvel Puzzle Quest (2013)   (Art)
Medal of Honor: Airborne (2007)   (Lead Environment Artist)
 

Thanks

Fusion Galaxy (2016)   (Mentors)
 

Other

Crazy Taxi: Gazillionaire (2017)   (Demiurge Studios is)
Mass Effect: Pinnacle Station (2009)   (Demurge Studios)
Mass Effect (2008)   (Demiurge Studios)
 


Developer Biography

Tom co-founded Demiurge Studios in 2002. He serves as creative director, maintaining a consistent vision for the look, feel and design of projects at Demiurge Studios. Tom has managed content development for every project through Demiurge's history, including work on Brothers in Arms: Earned in Blood and Charlie and the Chocolate Factory. Tom holds a B.F.A. from Carnegie Mellon University.

Last updated: Jun 14, 2008