Sebastian Enrique

Moby ID: 198028

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Before joining the game industry as a software engineer in the FIFA franchise at Electronic Arts Canada, Sebastian got a Masters in Computer Science from Columbia University in the City of New York, researching graphics under the supervision of Ravi Ramamoorthi. His past research include Siggraph 2005 sketch Time-Varying Textures: Definition, Acquisition and Synthesis, and ASAI 2002 paper Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games. He also interned in Microsoft DirectX D3DX group. He presented the lectures Understanding Emotions in FIFA 07: Telling a Different Story Every 90 Minutes at GDC 2007, and FIFA 08 Be A Pro: Innovating in an Established Genre at GDC 2008.

Credited on 14 games

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FIFA 22 (2021, Windows) Production Directors
FIFA 21 (2020, Windows) Supervising Producer
FIFA 20 (2019, Windows) Line Producer
FIFA 19 (2018, Windows) FIFA/FUT Live - Producers
FIFA 18 (2017, Windows) Production/Design Team
FIFA 17 (2016, Windows) Production/Design Team
FIFA 16 (2015, Windows) Line Producer
FIFA 15 (2014, Windows) Line Producer
FIFA 14 (2013, Windows) Producer
UEFA Euro 2012 (2012, Windows) Lead Producer
FIFA Soccer 12 (2011, Macintosh) Production Team
FIFA Soccer 08 (2007, Xbox 360) Programming Team
FIFA Soccer 07 (2006, GameCube) Lead Programmers
FIFA Soccer 06 (2005, Windows) Additional Programming

[ full credits ]

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  • Sebastian Enrique
    personal website with Sebastian's information, games developed, lectures, and research

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