Ryan began his career in game development like most people, at a very young age and building mostly modifications for games like Half Life, Quake and Neverwinter Nights. After a brief tenure at Radical Games as a QA tester, Ryan got a job working at Relic Entertainment. Here he showed a passion and talent for more technical design work, specifically around scripting in Relic's native SCAR lua-based language. Within 10 short years he was promoted to the position of Senior Designer.
Ryan's primary field of expertise is in Single Player, narrative-driven campaign mission scripting but has dabbled in just about every design area from Core to UI/UX.
Last updated: Sep 05, 2018