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Ryan McGechaen

Game Credits

Design

Warhammer 40,000: Dawn of War III (2017)   (Campaign Missions)
Company of Heroes 2: The British Forces (2015)   (Senior Designers)
Company of Heroes 2 (2013)   (Designers)
Warhammer 40,000: Space Marine (2011)   (Additional Design)
Company of Heroes: Tales of Valor (2009)   (Additional Design by)
Warhammer 40,000: Dawn of War II (2009)   (Designers)
Company of Heroes: Opposing Fronts (2007)   (Designers)
Company of Heroes (2006)   (Map Designer)
Company of Heroes (Collector's Edition) (2006)   (Map Designer)
 

Quality Assurance

Company of Heroes (2006)   (Senior Development Tester)
Company of Heroes (Collector's Edition) (2006)   (Senior Development Tester)
The Outfit (2006)   (Test Team)
Warhammer 40,000: Dawn of War - Dark Crusade (2006)   (Development Testers)
Warhammer 40,000: Dawn of War - Winter Assault (2005)   (Test Team)
 

Thanks

Pulse (2015)   (Kickstarter Backers)
 

Other

Company of Heroes 2: Ardennes Assault (2014)   (Developed by Relic Entertainment)
Company of Heroes 2: The Western Front Armies (2014)   (Developed by Relic Entertainment)
 


Developer Biography

Ryan began his career in game development like most people, at a very young age and building mostly modifications for games like Half Life, Quake and Neverwinter Nights. After a brief tenure at Radical Games as a QA tester, Ryan got a job working at Relic Entertainment. Here he showed a passion and talent for more technical design work, specifically around scripting in Relic's native SCAR lua-based language. Within 10 short years he was promoted to the position of Senior Designer.

Ryan's primary field of expertise is in Single Player, narrative-driven campaign mission scripting but has dabbled in just about every design area from Core to UI/UX.

Last updated: Sep 05, 2018