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Jean-François Vanelle

Also Known As

  • Jeff Vanelle

Game Credits


Anthem (2019)   (Technical Artists)
Mass Effect: Andromeda (2017)   (Technical Artists)
Dragon Age: Inquisition - Jaws of Hakkon (2015)   (Technical Artists)
Dragon Age: Inquisition (2014)   (Technical Artists)
Mass Effect 3: Citadel (2013)   (Technical Artists)
Mass Effect (2012)   (Technical Artists)
Mass Effect 3 (2012)   (Lead Technical Artists)
Mass Effect 3 (N7 Collector's Edition) (2012)   (Lead Technical Artists)
Mass Effect 2 (2011)   (Lead Technical Artist)
Mass Effect 2 (2010)   (Level Artists)
Mass Effect 2 (Collector's Edition) (2010)   (Technical Artist)
Mass Effect 2: Overlord (2010)   (Additional Art)
Mass Effect (2007)   (Technical Artists)
SWAT: Global Strike Team (2003)   (Lead Artist)
Red Dog: Superior Firepower (1999)   (Art Team)
Ar'Kritz the Intruder (1996)   (Additional Graphics)


Urban Chaos: Riot Response (2006)   (Special Thanks to)


Les Visiteurs: Le Jeu (1998)   (Darkworks Interactive)

Developer Biography

After three years at Sup Info Com (France), I joined Virtual Studio in Paris where I worked on "Ar'kritz". Following a mandatory 10 months of french army fun, I joined Darkworks to work on "Les Visiteurs". Decided to move abroad and joined Argonaut Games in North London where I worked for seven years from a 3D artist position, ending as an Art Manager. There I had the chance to work on a bunch of titles with some of the most exciting developpers I had yet to know. Titles were "Kannan" which got kanned :(, "Red Dog", a shoot them up on the fantastic Dreamcast, "Kleaners" which morphed into SWAT GST for the Xbox and PS2, and the early conception of "Roll Call" (aka Urban Chaos - Eidos) until the company sadly folded. In March 2005, I moved to the frozen plains of Canada to join BioWare Corp as a lead tech artist, and more recently as an art director.

Last updated: Mar 18, 2007