|The Elder Scrolls: Blades (2018)||(Studio Head)|
|We Happy Few (2018)||(Snowed-In Studios)|
|Deus Ex: Human Revolution - Director's Cut (2013)||(Lead Programmer)|
|Peter Jackson's King Kong: The Official Game ... (2005)||(Programmers)|
|Scooby-Doo!: Unmasked (2005)||(Lead Programmer)|
|Carmen Sandiego: The Secret of the Stolen Drums (2004)||(Game Programmers)|
|Far Cry: Instincts - Evolution (2006)||(Lead Quality Assurance)|
|Far Cry: Instincts - Predator (2006)||(Lead Quality Assurance)|
|Destination Primus Vita: Episode 1 - Austin (2018)||(Special Thanks)|
|River City Ransom: Underground (2017)||(Special Thanks to)|
|Far Cry 2 (2008)||(Special Thanks)|
Jean-Sylvain Sormany as worked for several game development companies starting in 2003 at Artificial Mind & Movement as a game programmer on console games. He quickly became Lead AI Programmer on a ScoobyDoo licensed game (Unmasked).
In 2005, Jean-Sylvain start working as a game engine programmer at Ubisoft on a 360 launch title: Peter Jackson King Kong, the official game of the movie. He transferred as a QA/Tool lead programmer on several FarCry sequel for console platform (XBox and Xbox 360).
In 2007, he was hired by a small company in Ottawa and became the lead programmer of a series of project done by this startup company.
In 2007, Jean-Sylvain took the chair of the Ottawa IGDA chapter.
In 2008, he started teaching Game Engine Development at Carleton University of Ottawa.
Last updated: Sep 17, 2008