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Jean-Sylvain Sormany

Game Credits


The Elder Scrolls: Blades (2018)   (Studio Head)


We Happy Few (2018)   (Snowed-In Studios)
Deus Ex: Human Revolution - Director's Cut (2013)   (Lead Programmer)
Peter Jackson's King Kong: The Official Game ... (2005)   (Programmers)
Scooby-Doo!: Unmasked (2005)   (Lead Programmer)
Carmen Sandiego: The Secret of the Stolen Drums (2004)   (Game Programmers)

Quality Assurance

Far Cry: Instincts - Evolution (2006)   (Lead Quality Assurance)
Far Cry: Instincts - Predator (2006)   (Lead Quality Assurance)


Destination Primus Vita: Episode 1 - Austin (2018)   (Special Thanks)
River City Ransom: Underground (2017)   (Special Thanks to)
Far Cry 2 (2008)   (Special Thanks)

Developer Biography

Jean-Sylvain Sormany as worked for several game development companies starting in 2003 at Artificial Mind & Movement as a game programmer on console games. He quickly became Lead AI Programmer on a ScoobyDoo licensed game (Unmasked).

In 2005, Jean-Sylvain start working as a game engine programmer at Ubisoft on a 360 launch title: Peter Jackson King Kong, the official game of the movie. He transferred as a QA/Tool lead programmer on several FarCry sequel for console platform (XBox and Xbox 360).

In 2007, he was hired by a small company in Ottawa and became the lead programmer of a series of project done by this startup company.

In 2007, Jean-Sylvain took the chair of the Ottawa IGDA chapter.

In 2008, he started teaching Game Engine Development at Carleton University of Ottawa.

Last updated: Sep 17, 2008