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Phil Shenk

Game Credits


Hellgate: London (2007)   (The Originators of Hellgate London)


Diablo II (2000)   (Story and Dialog)
Diablo II (Collector's Edition) (2000)   (Story and Dialog)


Hellgate: London (2007)   (Art Directors)
Diablo II: Lord of Destruction (2001)   (Character Artists)
Diablo II (2000)   (Lead Character Artist)
Diablo II (Collector's Edition) (2000)   (Lead Character Artist)
Marble Drop (1997)   (2D Artists)
Full Tilt! 2 Pinball (1996)   (Art)


Hellgate: London (2007)   (Director)

Creative Services

Diablo II (2000)   (Manual Artwork)
Diablo II (Collector's Edition) (2000)   (Manual Artwork)


Diablo II (Collector's Edition) (2000)   (Thanks)


Hellgate: London (2007)   (Ancillary Team)
Diablo II (2000)   (Cinematic Strike Team)
Diablo II (Collector's Edition) (2000)   (Cinematic Strike Team)

Developer Biography

Phil Shenk has been in the games industry for many years, working most recently as a Lead Character Artist and concept artist at Blizzard North. His work on the Diablo franchise was instrumental in setting the look and tone of the characters and monsters in the games and his unique style is immediately recognizable to gamers worldwide.

Phil was Lead Character Artist on Diablo II and was the Art Director on the expansion set, Diablo II: Lord of Destruction. He also created and organized much of the process involved in bringing character art from the concept phase through completion and incorporation into the game, as well as working closely with the technical and design facets of the team to ensure the best possible integration of his team’s work into the project as a whole.

Phil has served at a high level for numerous development companies, including Art Director at Maxis South, Director of Product Development at Wild Tangent, Creative Director at Glasseye Entertainment and Art Director at Electronic Arts (Origin). He left Blizzard in 2003 to join Flagship Studios with some other former Blizzard employees.

Following the closure of the studio started in July 2008, he founded a new development studio, Gravity Bear, in December of the same year.

Last updated: Dec 16, 2008