|Chop Suey (1995)||(Managing Director)|
|BloodNet (1993)||(Producer of Role-Playing)|
|Global Conquest (1992)||(Producers)|
|Task Force 1942 (1992)||(Project Leader)|
|Sword of the Samurai (1989)||(Project Leader)|
|Airborne Ranger (1987)||(Project Leader)|
|Silent Service (1985)||(Project Leader/Editor)|
|BloodNet (1993)||(Original Concept)|
|F-15 Strike Eagle (1992)||(Game Designer)|
|Task Force 1942 (1992)||(Game Design)|
|Sid Meier's Covert Action (1990)||(Research)|
|Airborne Ranger (1987)||(Design)|
|The Elder Scrolls Online: Summerset (2018)||(Loremaster)|
|The Elder Scrolls: Legends - Heroes of Skyrim (2017)||(Lead Loremaster)|
|The Elder Scrolls Online: Morrowind (2017)||(Loremaster)|
|The Elder Scrolls Online: Tamriel Unlimited (2015)||(Lead Loremaster)|
|The Elder Scrolls Online (2014)||(Lead Loremaster)|
|Age of Fable (2006)||( The description of the smoke in the pyramid based on the D&D module "White Plume Mountain" S2 by)|
|Command H.Q. (1990)||(Technical Supplement Editing)|
|Dragonsphere (1994)||(Voice Acting (CD-ROM Version))|
|The Ancient Art of War in the Skies (1992)||(Voiceovers)|
|Sid Meier Triple Game Pack (1992)||(Playtesting)|
|Sid Meier's Pirates! (1987)||(Playtesting)|
|Sid Meier Triple Game Pack (1992)||(Research & Documentation)|
|Task Force 1942 (1992)||(Manual Text)|
|Command H.Q. (1990)||(Manual Editing)|
|Sid Meier's Covert Action (1990)||(Documentation)|
|Sword of the Samurai (1989)||(Documentation)|
|Airborne Ranger (1987)||(Documentation)|
|Silent Service (1985)||(Documentation)|
|Kingdoms of Amalur: Reckoning (2012)||(Additional Thanks)|
|Dragonsphere (1994)||(The Dragon Team would like to thank the following individuals for their additional contributions)|
|Alter Ego (1986)||(Special Thanks To)|
Lawrence Schick is a game designer and writer mostly associated with role-playing games.
Schick joined TSR Inc., publisher of Dungeons & Dragons, in early 1979 as a game designer. TSR immediately published his submission sample, a dungeon scenario titled “White Plume Mountain,” as Advanced D&D module S2. It was well received, and even today regularly finds its way onto Top Ten D&D Scenario lists.
Schick worked on the original “Dungeon Masters Guide” with Gary Gygax, as well as other D&D and AD&D titles, and by the end of 1979 was head of TSR’s design studio. Products published during his tenure include the D&D “Basic” and “Expert” sets, and the original “Deities & Demigods” and “Fiend Folio” books. After co-designing the “Star Frontiers” game Zeb Cook, Schick left TSR in 1981.
Schick joined Coleco Industries in 1982, becoming one of the first paper game designers to make the jump to video and computer games. For Coleco he designed action games for the ColecoVision, Atari 2600, and Intellivision systems, as well as the Adam and early IBM PC computers.
Schick left Coleco in 1985, and after freelancing for a while (for Activision, among others) joined MicroProse Software in early 1987 as a game designer and producer. He was at MicroProse for seven years; his titles for that company include “Airborne Ranger,” “Sword of the Samurai” (with Sid Meier), and “Task Force 1942.”
At the beginning of 1994 Schick moved to start-up Magnet Interactive Studios as Executive Producer of Entertainment Software, where he oversaw CD-ROM games produced for the PC, Mac, and 3DO, including “Icebreaker.”
In 1995 Schick joined America Online as General Manager of the new AOL Games Channel, and for the next nearly five years steered the Internet giant’s strategy in the nascent field of online games, emphasizing popular chat-oriented games like “Slingo” that reached millions of players. He was promoted to Executive Director of Interactive Entertainment 1998.
In 1999 Schick oversaw a deal that sold off AOL’s online games empire to Electronic Arts. He then declared victory and retired from the games business for a time, focusing on writing novels and pursuing his interest in live-action role-playing.
In 2007 Ken Rolston (lead designer of “Oblivion”) joined Brian Reynolds (“Rise of Nations”) at Big Huge Games to create a new triple-A console RPG, “Ascendant,” which eventually became "Kingdoms of Amalur: Reckoning." Schick, a long-time friend of both Rolston and Reynolds, joined the team as a Senior Systems Designer. He was later Acting Lead Narrative Designer on the project, before leaving Big Huge Games in April 2009.
In May 2009 Schick joined ZeniMax Online Studios as Lead Content Designer on The Elder Scrolls Online. In 2010 he was promoted to Lead Writer on the project, and in 2011 became Lead Loremaster.
Last updated: Jul 17, 2013