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Thomas Bidaux

Game Credits

Business

City of Villains (2005)   (Executive Management)
 

Production

Strike Suit Zero (2013)   (Ynnis Interactive (Anime Virtual) Producers)
Guild Wars: Eye of the North (2007)   (Development)
Guild Wars: Nightfall (2006)   (Development)
 

Design

Strike Suit Zero (2013)   (Strike Suit Zero Universe created by)
 

Support

Pathfinder: Kingmaker (2018)   (Kickstarter Consultant)
 

Thanks

Monster Boy and the Cursed Kingdom (2018)   (Special Thanks)
The Elder Scrolls Online: Morrowind (2017)   (Special Thanks)
Radial-G: Racing Revolved (2016)   (Many Thanks to)
The Elder Scrolls Online: Tamriel Unlimited (2015)   (Special Thanks)
The Elder Scrolls Online (2014)   (Special Thanks)
Broken Sword 5: The Serpent's Curse (2013)   (Broken Sword Gold Member)
The Mysterious Cities of Gold: Secret Paths (2013)   (Special Thanks)
 

Other

Strike Suit Zero (2013)   (Also contributed)
Richard Garriott's Tabula Rasa (2007)   (Development)
Guild Wars (2005)   (Development)
Dark Age of Camelot: Trials of Atlantis (2003)   (Credits)
Dark Age of Camelot: Shrouded Isles (2002)   (GOA)
Dark Age of Camelot (2001)   (GOA)
 

Companies

Guild Wars: Factions (2006)   (NCsoft Europe)
City of Heroes (Deluxe Edition) (2005)   (NCsoft Europe)
 


Developer Biography

Thomas Bidaux's career started at France Telecom, within the GOA team where in December 1999, he was recruited to manage their online games. He was the MMG Events & Support Manager for the titles Rumble in the Void, FireTeam and La 4ème Prophétie.

He grew the activity from a one-man team in charge of the first French MMORPG, to the European organisation in charge of the large MMORPG Dark Age of Camelot in August 2001. In September 2004, he left to set up the European subsidiary of the online game NCsoft. Acting as the development director for the company, he managed the team who brought many online games to the European market, including Guild Wars and City of Heroes.

In late 2008, he created the consulting agency ICO Partners, focusing his efforts in taking independent developers further and help them reach their full potential across the globe. He has also been an active participant in many industry-related events, sharing his expertise as often as possible and working on democratizing the development of online games in Europe.

Last updated: Jul 10, 2009