|Warhammer 40,000: Dawn of War - Soulstorm (2008)||(Producer & Lead Designer)|
|Titan Quest: Anniversary Edition (2018)||(Design)|
|Mass Effect: Andromeda (2017)||(Lead Designer)|
|Titan Quest: Anniversary Edition - Ragnarök (2017)||(Design)|
|Kingdoms of Amalur: Reckoning (2012)||(Lead Designer)|
|Titan Quest: Immortal Throne (2007)||(Design)|
|Titan Quest (2006)||(Design)|
|DomiNations (2015)||(Beta Testers)|
Ian S. Frazier’s career in computer games began in college, at Purdue University, when he embarked on a project to re-create the RPG classic, Ultima V. Over the next five years, project "Lazarus" took on a life of its own, as Ian led an international group of Ultima enthusiasts to create a highly successful mod project. Boasting a vast amount of new art, added content, and a score performed by a live orchestra, this Dungeon Siege mod received many thousands of downloads and plenty of praise from the pro gaming press.
Ian has worked at Iron Lore Entertainment as both a Content and Gameplay Designer on Titan Quest and a Gameplay Designer on Titan Quest: Immortal Throne. Most recently, he assumed the role of project lead on Dawn of War: Soulstorm, taking responsibility for both the design and production of the project.
Ian served as Lead Designer on Kingdoms of Amalur: Reckoning at Big Huge Games, and is currently Lead Designer on the next entry in the Mass Effect series at BioWare.
Last updated: Aug 17, 2014