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Andrew Parton

Also Known As

  • Andy Parton

Game Credits


The Shoot (2010)   (Programmers)
Go! Puzzle (2008)   (Programmers)
Gladiator: Sword of Vengeance (2003)   (Programming)
2002 FIFA World Cup (2002)   (Lead Programmers)
Pirates! Gold (1994)   (Intro Sequence Programming)
Transport Tycoon (1994)   (Programming)
Super Tetris (1992)   (Additional Programming)
Knights of the Sky (1991)   (Atari ST Programming)
Silent Service II (1991)   (Programming Support)
Sky Shark (1987)   (Coding)


X-COM: Interceptor (1998)   (Acting / Voiceovers)
Grand Prix II (1996)   (Music)
Grand Prix Manager 2 (1996)   (Audio Engineers )
Grand Prix Manager (1995)   (Sound)
Transport Tycoon Deluxe (1995)   (Music / Sound Programming)
Transport Tycoon: World Editor (1995)   (Sound Programming by)
X-COM: Terror from the Deep (1995)   (Sound)
Pirates! Gold (1994)   (Music & Sound)
Transport Tycoon (1994)   (Sound Design and Programming)
X-COM: UFO Defense (1994)   (Sound)
Air Duel: 80 Years of Dogfighting (1993)   (Sound Effects)
F-15 Strike Eagle II (1993)   (Samples)
Fields of Glory (1993)   (Sound)
B-17 Flying Fortress (1992)   (Music Programming)
Jump Jet (1992)   (Sound Programming)
The Legacy: Realm of Terror (1992)   (Music / Sound Programming)
Sid Meier's Civilization (1992)   (Sound)
Super Tetris (1992)   (Music)
World Circuit (1992)   (Sound & Music Programming)
David Leadbetter's Greens (1991)   (Music Programming)


MotorStorm (2006)   (Cohort Studios)

Developer Biography

With over two decades experience in the games industry, and nearly 50 titles under his belt, Andy Parton began his programming career on a borrowed Vic 20 in 1985. After seeing a small-ad in the local paper, looking for programmers, he was offered a job writing arcade conversions for the Commodore 64.

Andy worked freelance for several years before being offered a job at Microprose, alongside the composer John Broomhall, where he worked on, arguably, some of the most seminal entries in gaming history - including the X-Com, Grand Prix, and Civilisation series.

Since leaving Microprose, Andy has worked for several studios around the country, both as a programmer and as the 'audio guy'. He is now happily entrenched at Jagex Games Studio in Cambridge, working with a bunch of other 'audio guys' on several different projects including the massively multi-player online role-playing game 'Runescape'.

Last updated: Oct 21, 2011

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