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Patrick Deupree

Game Credits


Monty Python & the Quest for the Holy Grail (1996)   (Game Design)


Homeworld: Remastered Collection (2015)   (Lead Programmer)
Borderlands (2009)   (Programming Leads)
Brothers in Arms: Hell's Highway (2008)   (Additional Programming)
Brothers in Arms: D-Day (2006)   (Lead Programmer)
Brothers in Arms: Earned in Blood (2005)   (Lead Programmer)
Brothers in Arms: Road to Hill 30 (2005)   (Lead Programmers)
007: Nightfire (2002)   (Lead Programming)
Anachronox (2001)   (Programming)
Half-Life (2001)   (Programming)
Half-Life: Blue Shift (2001)   (Programming)
Half-Life: Opposing Force (1999)   (Programming)
Dominion: Storm Over Gift 3 (1998)   (Core Engine Programming)
G-Nome (1997)   (Additional Programmers)
Ace Ventura (1996)   (Topgun Playback Engine Development)
Arcade America (1996)   (Lead Gameplay Engineer)
Monty Python & the Quest for the Holy Grail (1996)   (Software Engineer)

Public Relations

Tiny Tina's Wonderlands (2022)   (Associate Technical Director)


Borderlands 3 (2019)   (Gearbox is)
Battleborn (2016)   (Gearbox Software is)
Duke Nukem 3D: 20th Anniversary World Tour (2016)   (Gearbox Software Is)
Homeworld: Deserts of Kharak (2016)   (Gearbox is...)
Homeworld: Remastered Collection (2015)   (Gearbox Software is)
Borderlands 2 (2014)   (Gearbox Software is)
Borderlands: The Pre-Sequel! (2014)   (Gearbox Software is)
Aliens: Colonial Marines (2013)   (Gearbox Software is)
Borderlands 2 (2012)   (Gearbox Software)
Borderlands 2: Mr. Torgue's Campaign of Carnage (2012)   (Gearbox Software is)
Aliens: Infestation (2011)   (Gearbox Software is)
Duke Nukem Forever (2011)   (Gearbox Software Is)
Brothers in Arms: Hell's Highway (2008)   (Gearbox Software is)
Samba de Amigo (2008)   (Gearbox Software Is)
Brothers in Arms: Road to Hill 30 (2005)   (Gearbox Software is)
Halo: Combat Evolved (2003)   (Gearbox is)
Tony Hawk's Pro Skater 3 (2002)   (Gearbox Software is)

Developer Biography

Patrick came to Gearbox Software after working previously at Ion Storm on Anachronox. Prior to that he has contributed to many titles including Dominion, Monty Python And The Quest For The Holy Grail, and Arcade America. He started down the path of a game developer by programming home games on the Apple II in 1982. But, before getting into professional game programming Deupree worked on two non-game commercial products: Actor, an object oriented programming language for Windows, and PyWare 3D, a tool to choreograph marching band drills in a 2D/3D environment. In Patrick's spare time he managed to earn a black belt in Tae Kwon Do and he's healing up nicely.

Source: Gearbox Software official company website.

Last updated: Mar 15, 2013

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