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Angela Sutherland

Game Credits


Croc (2000)   (Executive Producers)
Discworld Noir (1999)   (Executive Producer)
Discworld II: Mortality Bytes! (1996)   (Executive Producer)
Discworld (1995)   (Producer)
Pocahontas (1995)   (Direction)
Choplifter III (1993)   (Producer (uncredited))
Fire Fighter (1992)   (In Charge of Production)
Predator 2 (1992)   (Production)
Predator 2 (1992)   (Production)


Wolverine: Adamantium Rage (1994)   (Original Design)
Zombie Zombie (1984)   (Authors)
Ant Attack (1983)   (Design)


Ant Attack (1983)   (Co-Writer)


Ant Attack (1983)   (Artwork/Design )


Alien: Resurrection (2000)   (Special Thanks)
FIFA Soccer 97 (1996)   (Thanks To)
Krazy Ivan (1996)   (Thanks to)


Discworld (1995)   (Talent Casting)
I, of the Mask (1985)   (.)

Developer Biography

Angela met Sandy White in 1980, while at Edinburgh College of Art studying Fine Arts Sculpture. They co-founded Spaceman Ltd and co-wrote Ant Attack (Spectrum), Zombie Zombie (Spectrum), and I of the Mask (Spectrum), Dick Special (Amiga - unfinished) together. Sandy was the programmer/musician while Angela did most of the artwork (including the box art of I of the Mask), all the map building, helped with debugging and did all of the production.

Later she applied for a job at Telecomsoft as Paula Burns’s secretary. Once there, within a few weeks, she was promoted to Head of Development for Rainbird, Firebird and Silverbird. Angela set about creating a development list, holding weekly development meetings, getting rid of products that wouldn’t sell, dropping teams that were failing and taking on products that had greater potential (including Rick Dangerous by Core Design). British Telecom then sold the company to Microprose and Angela stayed on at BT to run various premium rate phone lines including games and Weathercall.

While she was working there she had her first child, Melissa, and was poached, on maternity leave, by Adam Lancman to start up Beam UK for them. Her first product for them was Choplifter II (Gameboy). Angela took on some other development work from Mirrorsoft and Virgin and eventually started up her own company Teeny Weeny Games and quit Beam UK. Angela bought Mirrorsoft's games from Beam UK to finish under TWG.

Following the death of Mirrorsoft's owner Robert Maxwell and the subsequent scandal, Angela sold the almost completed games to Acclaim. TWG finished its commission to create a game called Tintin Explorers on the Moon for Virgin, who, once it was complete, confessed they didn’t actually have the license, so that game never saw the light. Gregg Barnett offered Angela half of Beam UK, which resulted in the creation of Perfect Entertainment.

After the company was disbanded she moved to Hungary and spends every day with her children. She has returned to her roots as an artist, painting and sculpting, and is currently studying English Lit, History, Humanities and Creative Writing with the Open University.

Last updated: Jan 08, 2013

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