Gregg Barnett
Also Known As
- Greg Barnett
Game Credits
Production | ||||
Discworld Noir (1999) | (Produced By) | |||
Discworld II: Mortality Bytes! (1996) | (Producer) | |||
Design | ||||
Ghost Master (2003) | (Director) | |||
Pipe Dreams 3D (2000) | (Studio Head / Creative Director) | |||
Discworld Noir (1999) | (Designed By) | |||
Discworld (1995) | (Game Creation) | |||
Shadowrun (1993) | (Game Design) | |||
The Punisher: The Ultimate Payback! (1991) | (Design) | |||
The Punisher (1990) | (Game Design) | |||
Fist: The Legend Continues (1986) | (Game Design by) | |||
Bop'N Wrestle (1985) | (Game Concept) | |||
Kung-Fu: The Way of the Exploding Fist (1985) | (Game Design) | |||
Programming/Engineering | ||||
The Three Stooges (1989) | (Sound Programmer) | |||
Fist: The Legend Continues (1986) | (Programmed by) | |||
Bop'N Wrestle (1985) | (Programmer) | |||
Kung-Fu: The Way of the Exploding Fist (1985) | (Programmer) | |||
Horace Goes Skiing (1984) | (Written by) | |||
Sherlock (1984) | (C64 Porting) | |||
The Hobbit (1983) | (Conversion to the Commodore 64) | |||
Hungry Horace (1983) | (Written by) | |||
Writers | ||||
Discworld II: Mortality Bytes! (1996) | (Written by) | |||
Discworld (1995) | (Written and Directed by) | |||
Audio | ||||
720º (1989) | (Music Programmer (uncredited)) | |||
Airwolf (1989) | (Music Arranger/Programmer (uncredited)) | |||
Back to the Future (1989) | (Music Programmer (uncredited)) | |||
Bad Street Brawler (1989) | (Music Programmer (uncredited)) | |||
Support | ||||
Rocket Ranger (1990) | (Discipline) | |||
Thanks | ||||
FIFA Soccer 97 (1996) | (Thanks To) | |||
Aussie Rules Footy (1991) | (With Special Thanks To) | |||
Other | ||||
The Hunt for Red October (1990) | (Developers) | |||
Developer Biography
Gregg joined Beam Software in 1983 while studying computer science at Melbourne University. He as a programmer working on the Horace series of games. With a conversion of The Hobbit, followed by his own creation Way of the Exploding Fist, Gregg soon had two mega hits under his belt. He then became Software Development Manager at Beam, responsible for all game development.This was followed by a directorship and shareholding in the company. The latter part of the 80s and early 90s was spent working closely with Nintendo and its publishers on a host of NES and SNES license and conversions.
Wanting to return to totally original games, Gregg left Beam in 1992 to co-found his own company Perfect 10 Productions. To launch the new studio a suitable game license was sought, culminating in the acquisition of Discworld from Terry Pratchett.
Gregg subsequently joined the Empire Group in August 1999. He became the Studio Manager and Creative Director of the Sick Puppies Studio in Oxford, UK, where he oversaw the development of Ghost Master.
Last updated: Jan 08, 2013
Related Sites
- LinkedIn -- professional profile
- Discworld and Beyond With Gregg Barnett -- interview for Waffling Taylors about his career in video games development (August 2020)