Gregg Barnett
aka:
Greg Barnett
Moby ID: 22185
Biography edit · view history
Gregg joined Beam Software in 1983 while studying computer science at Melbourne University. He as a programmer working on the Horace series of games. With a conversion of The Hobbit, followed by his own creation Way of the Exploding Fist, Gregg soon had two mega hits under his belt. He then became Software Development Manager at Beam, responsible for all game development.This was followed by a directorship and shareholding in the company. The latter part of the 80s and early 90s was spent working closely with Nintendo and its publishers on a host of NES and SNES license and conversions.
Wanting to return to totally original games, Gregg left Beam in 1992 to co-found his own company Perfect 10 Productions. To launch the new studio a suitable game license was sought, culminating in the acquisition of Discworld from Terry Pratchett.
Gregg subsequently joined the Empire Group in August 1999. He became the Studio Manager and Creative Director of the Sick Puppies Studio in Oxford, UK, where he oversaw the development of Ghost Master.
Credited on 24 games
Displaying most recent · View all
Ghost Master (2003, Windows) | Director |
Pipe Dreams 3D (2000, PlayStation) | Studio Head / Creative Director |
Discworld Noir (1999, Windows) | Designed By |
Discworld II: Mortality Bytes! (1997, PlayStation) | Written by |
FIFA Soccer 97 (1996, SEGA Saturn) | Thanks To |
Discworld (1995, PlayStation) | Written and Directed by |
Shadowrun (1993, SNES) | Game Design |
Aussie Rules Footy (1991, NES) | With Special Thanks To |
The Punisher: The Ultimate Payback! (1991, Game Boy) | Design |
The Punisher (1990, NES) | Game Design |
The Hunt for Red October (1990, NES) | Developers |
Rocket Ranger (1990, NES) | Discipline |
720ยบ (1989, NES) | Music Programmer (uncredited) |
The Three Stooges (1989, NES) | Sound Programmer |
Back to the Future (1989, NES) | Music Programmer (uncredited) |
Bad Street Brawler (1989, NES) | Music Programmer (uncredited) |
Airwolf (1989, NES) | Music Arranger/Programmer (uncredited) |
Fist: The Legend Continues (1986, Commodore 64) | Designed by |
Kung-Fu: The Way of the Exploding Fist (1986, Commodore 16, Plus/4) | Game Design |
Bop'N Wrestle (1985, Commodore 64) | Game Concept |
[ full credits ]
Frequent Collaborators
People- 7 games with Gavan Anderson
- 6 games with Neil Brennan
- 5 games with Russel Comte
- 5 games with Paul Mitchell
- 5 games with Tania Smith
- 4 games with Paul Kidd
- 4 games with Simon Turner
- 4 games with David Swan
- 4 games with Steve Packer
- 4 games with Colin Fuidge
[ 541 more people ]
Companies
- 16 games with Krome Studios Melbourne
- 3 games with Perfect Entertainment, Ltd.
- 3 games with Mindscape SA
- 3 games with LJN Entertainment, Inc.
- 2 games with Earcom Ltd.
- 2 games with Psygnosis Limited
- 2 games with Sick Puppies Studio
- 2 games with Empire Interactive Entertainment
- 2 games with Cinemaware Corporation
- 2 games with Laser Beam Entertainment Pty. Ltd.
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: