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John Faulkenbury

Game Credits


Please, Don't Touch Anything 3D (2016)   (Producer)
Call of Duty 3 (2006)   (Producer)


DOOM (2016)   (Design)
Halo: The Master Chief Collection (2014)   (Map Editor and New Maps)


Halo 2 (2007)   (Map Editor & New Maps (Pi Studios))
Half-Life: Blue Shift (2001)   (Programming (Opposing Force))
Half-Life: Opposing Force (1999)   (Lead Programming)


Fat Princess (2009)   (Special Thanks)
Age of Mythology (2002)   (Special Thanks To (friends and families))


Please, Don't Touch Anything 3D (2016)   (Escalation StudiosĀ®)
Disney Infinity (2013)   (Core Technology)
Midway Arcade (2012)   (Escalation Studios)
Rage (2011)   (Additional Online Work)
VVVVVV (2010)   (Supported by the following patrons)
DOOM Resurrection (2009)   (Team)
AC/DC Live: Rock Band - Track Pack (2008)   (PI Studios is)
Call of Duty: World at War (2008)   (Additional Development On 'Blowtorch and Corkscrew' by Pi Studios)
Rock Band (2008)   (Pi Studios)
Half-Life: Opposing Force (1999)   (Network Administration)


Call of Duty: United Offensive (2004)   (Pi Studios)

Developer Biography

John joined the industry at Rebel Boat Rocker, where he had the opportunity to work with fellow "Dallas Shooter" alum Dirk Jones. As one of the founders of Gearbox Software, John led the engineering team on Half-Life: Opposing Force, acting as both lead programmer and production/release coordinator. His previous development experience at startup companies in the point-of-sale and semiconductor industries includes the commercialization of multi-million dollar software products and the hiring and management of teams capable of shipping and supporting them.

In 2002, he was one of the founders of Pi Studios.

Last updated: Apr 04, 2006