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Sean Reardon

Game Credits


Brothers in Arms: Hell's Highway (2008)   (Director of Central Development)
Brothers in Arms: D-Day (2006)   (Technical Producer)
Brothers in Arms: Earned in Blood (2005)   (Technical Producer)


Brothers in Arms: D-Day (2006)   (Game & Platform Programming)
Brothers in Arms: Earned in Blood (2005)   (Game and Platform Programming)
Brothers in Arms: Road to Hill 30 (2005)   (Game & Platform Programming)
Halo: Combat Evolved (2003)   (Network Programming)
007: Nightfire (2002)   (Additional Programming)
Tony Hawk's Pro Skater 3 (2002)   (Additional Programming)
Half-Life (2001)   (Programming)
Half-Life: Opposing Force (1999)   (Programming)

Quality Assurance

Borderlands (2009)   (Focus Test Director)


Borderlands (2009)   (Director of Technology)


Half-Life: Blue Shift (2001)   (Special Thanks (Gearbox))


Battleborn (2016)   (Gearbox Software is)
Duke Nukem 3D: 20th Anniversary World Tour (2016)   (Gearbox Software Is)
Homeworld: Deserts of Kharak (2016)   (Gearbox is...)
Homeworld: Remastered Collection (2015)   (Gearbox Software is)
Borderlands 2 (2014)   (Gearbox Software is)
Borderlands: The Pre-Sequel! (2014)   (Gearbox Software is)
Aliens: Colonial Marines (2013)   (Gearbox Software Is...)
Borderlands 2 (2012)   (Gearbox Software)
Borderlands 2: Mr. Torgue's Campaign of Carnage (2012)   (Gearbox Software is)
Aliens: Infestation (2011)   (Gearbox Software is)
Duke Nukem Forever (2011)   (Gearbox Software Is)
Borderlands: Double Game Add-on Pack (2010)   (Developers)
Borderlands: Game of the Year Edition (2010)   (Developers)
Borderlands: The Zombie Island of Dr. Ned (2009)   (Development)
Brothers in Arms: Hell's Highway (2008)   (Gearbox Software is)
Brothers in Arms: Road to Hill 30 (2005)   (Gearbox Software is)
Halo: Combat Evolved (2003)   (Gearbox is)
Tony Hawk's Pro Skater 3 (2002)   (Gearbox Software is)

Developer Biography

Starting life as a demo scene programmer, Sean quickly became lost in the world of polygons and visible surfaces. Around the same time that he entered college at the University of Texas at Dallas, Sean began work with his high school friend, Steve Jones, on the Opal Engine. The development of this engine brought much experience and led to working first at VRGN then at Gearbox Software. At Gearbox, Sean works with Steve Jones to create advanced technology for the PC and PlayStation 2, but he managed to find time to implement several key features of Half-Life: Opposing Force. Sean plans on finishing his Comp Sci degree at UTD, though it may take a while. Once, Sean ate a Taco Bueno product every day for ninety days.

Source: Selected articles from Gearbox Software Official Company Website - Talent - Sean Reardon

Last updated: Jul 22, 2003