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Gabe Newell

Also Known As

  • Gabe Logan Newell

Game Credits


Half-Life: Counter-Strike (2000)   (Management)


Gunman Chronicles (2000)   (Managing Director)

Quality Assurance

Deus Ex: Game of the Year Edition (2001)   (Additional Testing)


Goat Simulator: Waste of Space (2016)   (Special Thanks)
Adventurezator: When Pigs Fly (2015)   (Special Thanks)
AirMech (2015)   (Special Thanks)
Breach & Clear: Deadline Rebirth (2015)   (Special Thanks)
Evolve (2015)   (Turtle Rock Studios Special Thanks)
Hatred (2015)   (Thanks)
Homeworld: Remastered Collection (2015)   (Special Thanks)
Defense Grid 2 (2014)   (Valve)
Dino D-Day (2011)   (Special Thanks)
Limbo (2010)   (Special Thanks)
Defense Grid: The Awakening (2008)   (Thanks to Valve / Steam)
Dark Messiah: Might and Magic (2006)   (Special Thanks)
SiN Episodes: Emergence (2006)   (Special Thanks)
Vampire: The Masquerade - Bloodlines (2004)   (Special Thanks)
Homeworld 2 (2003)   (Special Thanks to)
Half-Life: Blue Shift (2001)   (Gearbox would like to give Special Thanks to)
Deus Ex (2000)   (Special Thanks (Additional Testing))
Half-Life: Opposing Force (1999)   (Gearbox would like to give Special Thanks to)


Half-Life: Alyx (2020)   (Valve)
Artifact (2018)   (Valve)
Counter-Strike: Global Offensive (2012)   (Valve)
Portal 2 (2011)   (Personnel)
Alien Swarm (2010)   (Valve)
Left 4 Dead 2 (2009)   (Valve)
Left 4 Dead (2008)   (Development Team)
Portal: Still Alive (2008)   (Personnel)
Half-Life 2: Episode Two (2007)   (Valve)
The Orange Box (2007)   (Credits)
Portal (2007)   (Valve Corporation)
Half-Life 2: Episode One (2006)   (Valve)
Half-Life: Source (2005)   (Valve is)
Counter-Strike: Condition Zero (2004)   (Valve)
Counter-Strike: Source (2004)   (Valve)
Half-Life 2 (2004)   (Valve)
Half-Life (2001)   (Valve)
Half-Life: Blue Shift (2001)   (Valve)
Half-Life: Game of the Year Edition (1999)   (Valve)
Half-Life: Opposing Force (1999)   (Valve is)
Half-Life (1998)   (The Half-Life Team)

Developer Biography

Gabe Newell is the Founder and Managing Director of Valve. He held a number of positions in the Systems, Applications, and Advanced Technology divisions during his 13 years at Microsoft. His responsibilities included running program management for the first two releases of Windows, starting the company's multimedia division, and, most recently, leading the company's efforts on the Information Highway PC. His most significant contribution to Half-Life was his statement "C'mon, people, you can't show the player a really big bomb and not let them blow it up."

Last updated: Jul 16, 2003