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Scott Hansen

Game Credits

Design

Yard Sale Hidden Treasures: Sunnyville (2008)   (Concept Design)
Luxor 2 (2006)   (Design)
Chainz 2: Relinked (2005)   (Design)
Luxor (2005)   (Design)
Luxor: Amun Rising (2005)   (Design)
Mission: Impossible - Operation Surma (2003)   (Level Designers)
Spy Hunter (2001)   (Level Designers)
 

Programming/Engineering

Luxor: Mah Jong (2009)   (The Mumbo Jumbo Team)
 

Art/Graphics

Indy Racing 2000 (2000)   (3-D Artists)
Harvester (1996)   (Artists)
 

Public Relations

Jane's Combat Simulations: USAF - United Stat... (1999)   (Media Relations)
 

Support

The Terminator: Dawn of Fate (2002)   (Special Thanks)
 

Thanks

Rumble Box (2005)   (Special Thanks)
Big Air FreeStyle (2002)   (Special Thanks )
The Terminator: Dawn of Fate (2002)   (Special Thanks)
MXrider (2001)   (Special Thanks)
Sim Theme Park (1999)   (Special Thanks)
 


Developer Biography

Trained as an animator and designer, Scott entered the game industry in 1993. Since then he has worked on games for most of the modern systems; Nintendo Ultra 64, GameCube, Playstation, Playstation 2, Xbox as well as the PC.

He was an artist on Future Vision's Harvester, and the Creative Director for DigiFX's Mission to Nexus Prime before moving to Paradigm Entertainment.

As a Senior Artist, he designed and implemented the bonus tracks for Indy Racing 2000, and was Level Designer for SpyHunter, Mission: Impossible: Operation Surma and Terminator 3: The Redemption. Joining the MumboJumbo team in June 2004 as Lead Designer, his credits now include the smash hit, Luxor, Chainz 2: Relinked and Luxor: Amun Rising.

On 1st August 2007, the formation of Slapdash Games was announced, a company he founded with Matthew Molloy, Darren Walker and Chad Woyewodzic and Marcus Hopkins.

Last updated: Aug 01, 2007