Nick has been programming games and AI for robotics and toys since the late 1970's. He led the technology group at Sanctuary Woods, and was Senior Systems Engineer at Disney Interactive. He led the tools and technology group at LucasArts for a few years, until taking on the challenges of film/game convergence with ILM from 2003 to 2013. Subsequently Nick worked with Apple on game and AR technologies, Oculus Research, and is now working on art tools at Pixar Animation Studios.
Last updated: Aug 13, 2021