Nick Porcino

Moby ID: 22520

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Nick has been programming games and AI for robotics and toys since the late 1970's. He led the technology group at Sanctuary Woods, and was Senior Systems Engineer at Disney Interactive. He led the tools and technology group at LucasArts for a few years, until taking on the challenges of film/game convergence with ILM from 2003 to 2013. Subsequently Nick worked with Apple on game and AR technologies, Oculus Research, and is now working on art tools at Pixar Animation Studios.

Credited on 25 games

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Google Spotlight Stories (2013, Android) Engineer
Star Wars: The Force Unleashed - Ultimate Sith Edition (2009, Windows) Shared Tech
Star Wars: The Force Unleashed (2008, PlayStation 3) Shared Tools and Technology
Star Wars: Battlefront II (2005, PSP) Programmers
Secret Weapons Over Normandy (2003, Xbox) Team Thanks
Gladius (2003, PlayStation 2) Programmers - Tools and Technology
RTX: Red Rock (2003, PlayStation 2) Graphics Programming
Star Wars: Bounty Hunter (2002, PlayStation 2) Programmers
Star Wars: Jedi Starfighter (2002, PlayStation 2) Programmer
Star Wars: Super Bombad Racing (2001, PlayStation 2) Programming
Disney's Arcade Frenzy (1999, Windows) Associate Producer
Disney's Activity Centre: Tarzan (1999, Windows) Engine Programmers
Disney's Adventures in Typing with Timon and Pumbaa (1998, Windows) Engine Programmers
Disney's Hot Shots: Swampberry Sling (1998, Windows) Sr. Game Designer
Disney's Hot Shots: Cub Chase (1998, Windows) Sr. Game Designer
Disney's Hades Challenge (1998, Windows) System Architecture
Disney's Ready For Math With Pooh (1997, Windows) Senior System Engineers
Disney's Ready to Read with Pooh (1997, Windows) System Engineers
Orion Burger (1996, DOS) Lead Programming
Ripley's Believe It or Not!: The Riddle of Master Lu (1995, DOS) Lead Systems Programmer

[ full credits ]

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