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|The Sims: House Party (2001)||(Development Director)|
|Wayne Gretzky Hockey 3 (1992)||(Game Design)|
|The Sims 2: Ultimate Collection (2014)||(Technical Directors)|
|Tiger Woods PGA Tour 07 (2006)||(Engineering Team)|
|The Sims 2: University (2005)||(Technical Directors)|
|The Sims 2 (2004)||(Technical Development Director)|
|The Sims: Mega Deluxe (2004)||(Engineering)|
|The Sims: Deluxe Edition (2002)||(Engineering)|
|Nuclear Strike (1997)||(Lead Engineer)|
|Soviet Strike (1996)||(Software Engineering)|
|Wayne Gretzky Hockey 3 (1992)||(Programmer)|
|Wayne Gretzky Hockey 3 (1992)||(Manual)|
|Star Trek Online (2016)||(Core Technology)|
|Neverwinter (2013)||(Cryptic Studios - Team Member)|
David has been making games professionally since 1991. He recently has had articles published on Gamasutra.com.
Before joining Emergent as Vice President of Technology and Chief Architect, he spent 11 years at Electronic Arts in various roles from Software Engineer to Director of Software Development. He was one of the key players in launching the expansion pack model for The Sims franchise, and led the engineering team for the critically acclaimed and multi-million selling title, The Sims 2. He also helped lead the Central Technology group at EA's Redwood Shores Studio.
Prior to Electronic Arts, he was employed at Software Toolworks/Mindscape, and Bethesda Softworks.
He holds a Bachelor of Science in Computer Engineering from Virginia Tech.
Last updated: Sep 25, 2008
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