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|Battlezone: Combat Commander (2018)||(Special help from the original code elf himself)|
|Battlezone 98 Redux (2016)||(Special help from the original code elf himself)|
|Dead Star (2016)||(Senior Engineers)|
|ReCore (2016)||(Senior Engineers)|
|Batman: Arkham Origins - Blackgate: Deluxe Edition (2014)||(Engineering)|
|Batman: Arkham Origins - Blackgate (2013)||(Engineering)|
|The Lord of the Rings: Conquest (2009)||(Senior Engineer)|
|Mercenaries 2: World in Flames (2008)||(Additional Programming)|
|Star Wars: Battlefront II (2005)||(Programmers)|
|Star Wars: Battlefront (2004)||(Programmers)|
|Star Wars: The Clone Wars (2002)||(Programmers)|
|Dark Reign 2 (2000)||(Additional Programming)|
|Battlezone II: Combat Commander (1999)||(Programming)|
|Battlezone (1998)||(Game Programmer)|
|Army Men RTS (2002)||(Special Thanks)|
Ken Miller entered the game industry in September 1996, joining Activision's internal studio where he worked as a programmer on the game that would become BattleZone. In June 1998, he was part of the group from the BattleZone and Dark Reign teams that split off to form Pandemic Studios, where he remained until November 2008. At the beginning of February 2009, he joined Armature Studio as senior game systems engineer.
Last updated: Aug 31, 2011
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