Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!


Chacko Sonny

Game Credits


Bound (2016)   (Director of Product Development)
Here They Lie (2016)   (Director of Product Development)
Everybody's Gone to the Rapture (2015)   (Director of Product Development)
Fat Princess: Adventures (2015)   (Director of Product Development)
The Order: 1886 (2015)   (Director of Product Development)
Hohokum (2014)   (Director of Product Development)
God of War: Ascension (2013)   (Director of Product Development)
Scooby-Doo!: Who's Watching Who (2006)   (Producers)
007: Nightfire (2002)   (Producer)
Heavy Gear (1997)   (Producer)
MechWarrior 2: 31st Century Combat (1996)   (Associate Producer)


Marvel Ultimate Alliance 2 (2009)   (Creative Director)
Scooby-Doo!: Who's Watching Who (2006)   (Creative Director)
Masters of the Universe: He-Man - Defender of Gray... (2005)   (Director)
Star Wars: Battlefront II (2005)   (Creative Director)
GoldenEye: Rogue Agent (2004)   (Design Lead)


Heavy Gear (1997)   (Voice Talent)

Quality Assurance

Battlezone 98 Redux (2016)   (Internal Beta Testers)
Battlezone (1998)   (Internal Beta Testers)


God of War (2018)   (Additional Development Support)


Wattam (2019)   (Special Thanks from Annapurna Interactive)
The Fidelio Incident (2017)   (A very special thanks to)
What Remains of Edith Finch (2017)   (This game would not be possible without the support of, and special thanks to)
Sound Shapes (2013)   (The Santa Monica Studio would like to thank the following individuals)
PlayStation All-Stars Battle Royale (2012)   (The Santa Monica Studio would like to thank the following individuals)
Guitar Hero II (2006)   (An "Industry" Thanks to)
MechWarrior 2: Mercenaries (1996)   (Special Thanks To)


WarCraft III: Reforged (2020)   (Blizzard Development Family)
World of WarCraft: Battle for Azeroth (2018)   (Blizzard Development Family)
StarCraft: Remastered (2017)   (Blizzard Development Family)
StarCraft II: Nova Covert Ops - Mission Pack 3 (2016)   (Blizzard Development Family)
Call of Duty: MW3 (2011)   (Beachhead Studio)
Medal of Honor: Vanguard (2007)   (Savage Entertainment)
Vigilante 8 (1998)   (Internal Visioneers)

Developer Biography

(Exerpted from Interview with Chacko on Breaking In

My first job was at Activision in 1995, as an Associate Producer working on the MechWarrior 2 product line. I got that job after leaving a job as a strategic management consultant at McKinsey & Company in NY. I wanted to get back to something creative and games seemed like the right combination of technical and creative work. Shortly after that I started on Heavy Gear as Producer, along with many members of the MechWarrior 2 team.

After that I left Activision, with two other partners, and seven employees (all formerly of Activision, some from Mech 2, some from the console side) and founded Savage Entertainment. Our first project was to be Heavy Gear 3. Our goal at Savage was to have one team where no one was a pure manager. Everyone would work directly on the project. I worked as a 3D artist on Heavy Gear 3 in addition to my role as Producer, and CFO of the company. Sales of Heavy Gear 2 didn't live up to expectations and Activision exited the giant robot combat market, cancelling Heavy Gear 3. Fortunately, we had been negotiating the Jurassic Park 3 project. I served as Creative Director on that project. Due to a dispute with the publisher over payment, that project has been cancelled as well, and we're now looking for another project.

Last updated: Nov 23, 2003