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Matthias Worch

Moby ID: 23507

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Matthias Worch was born in German and become a well-known level creator in the amateur Doom and Quake scene. He moved to America in 1998 to work on computer games professionally. He has contributed to some of the most visually compelling and innovative 3D games and has has been credited as designer, level designer, (technical) artist and programmer.

Matthias currently works for Factor 5 in San Rafael, CA.

Credited on 13 games

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Fortnite (2018, iPhone) Designed, Developed, and Published by Epic Games
Mafia III (2016, Windows) Design Director
Octodad: Dadliest Catch (2014, Windows) Thanks to our Kickstarters
The Novelist (2013, Windows) Playtesters
Waking Mars (2012, Windows) Tiger Style Loves Our Playtesters
Dead Space 2 (2011, PlayStation 3) Senior Level Designer
Lair (2007, PlayStation 3) Technical Art Director
Unreal II: eXpanded MultiPlayer (2003, Windows) Additional Models
Star Wars: Rogue Squadron III - Rebel Strike (2003, GameCube) Mission Design Directors
Unreal II: The Awakening (2003, Windows) Game Design
The Wheel of Time (1999, Windows) Level Designers
Unreal Mission Pack 1: Return to Na Pali (1999, Windows) Level Designers
SiN (1998, Windows) Level Design

[ full credits ]

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