Matthias Worch
Moby ID: 23507
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Matthias Worch was born in German and become a well-known level creator in the amateur Doom and Quake scene. He moved to America in 1998 to work on computer games professionally. He has contributed to some of the most visually compelling and innovative 3D games and has has been credited as designer, level designer, (technical) artist and programmer.
Matthias currently works for Factor 5 in San Rafael, CA.
Credited on 13 games
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Fortnite (2018, iPhone) | Designed, Developed, and Published by Epic Games |
Mafia III (2016, Windows) | Design Director |
Octodad: Dadliest Catch (2014, Windows) | Thanks to our Kickstarters |
The Novelist (2013, Windows) | Playtesters |
Waking Mars (2012, Windows) | Tiger Style Loves Our Playtesters |
Dead Space 2 (2011, PlayStation 3) | Senior Level Designer |
Lair (2007, PlayStation 3) | Technical Art Director |
Unreal II: eXpanded MultiPlayer (2003, Windows) | Additional Models |
Star Wars: Rogue Squadron III - Rebel Strike (2003, GameCube) | Mission Design Directors |
Unreal II: The Awakening (2003, Windows) | Game Design |
The Wheel of Time (1999, Windows) | Level Designers |
Unreal Mission Pack 1: Return to Na Pali (1999, Windows) | Level Designers |
SiN (1998, Windows) | Level Design |
[ full credits ]
Frequent Collaborators
People- 4 games with Duane Beck
- 4 games with Rosie Freeman
- 4 games with Craig Lafferty
- 4 games with Jess Crable
- 4 games with Warren Marshall
- 4 games with Christopher Crawford
- 3 games with Michael Verdu
- 3 games with Thomas Engel
- 3 games with Rudolf Stember
- 3 games with Grayson Edge
Companies
- 5 games with Epic Games, Inc.
- 5 games with Valve Corporation
- 4 games with Atari, Inc.
- 3 games with Legend Entertainment Company
- 2 games with Heuristic Park, Inc.
- 2 games with Atari Europe S.A.S.U.
- 2 games with Factor 5 GmbH
- 2 games with ak tronic Software & Services GmbH
- 2 games with Bandai Namco Entertainment UK Ltd.
- 2 games with Effective Media GmbH
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