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Brian Hess

Game Credits


XCOM 2: War of the Chosen (2017)   (Lead Level Designer)
XCOM 2 (2016)   (Lead Level Designer)
XCOM: Enemy Within (2013)   (Level Designers)
Duke Nukem Forever (2011)   (Additional Level Design)
Star Wars: The Old Republic (2011)   (PvP and Flashpoint Design)
BlackSite: Area 51 (2007)   (Senior Designers)
Brothers in Arms: D-Day (2006)   (Additional Level Design)
Eragon (2006)   (Designers)
Brothers in Arms: Road to Hill 30 (2005)   (Additional Level Design)
007: Nightfire (2002)   (Senior Level Design)
Half-Life (2001)   (Decay Level Design)
Half-Life: Opposing Force (1999)   (Level Design (Opposing Force Online))
X-Men: The Ravages of Apocalypse (1997)   (Level Design)


Half-Life (2001)   (Writing)


XCOM 2: War of the Chosen (2017)   (Biome Leads)

Quality Assurance

Headlander (2016)   (Thanks to our playtesters)


Half-Life: Blue Shift (2001)   (Special Thanks (Gearbox))


Halo: Combat Evolved (2003)   (Gearbox is)
Tony Hawk's Pro Skater 3 (2002)   (Gearbox Software is)
X-Men: The Ravages of Apocalypse (1997)   (Developed in cooperation with)

Developer Biography

Brian got his start designing levels for Doom and Quake, picking up contract work while attending the University of Virginia. After graduating with a BA in Studio Art, he moved to Texas to take up level design professionally. At Gearbox Software, he has contributed to Half-Life: Opposing Force Online, Half-Life for PS2, 007: Nightfire, and Brothers in Arms. Lured to the coasts of California, Brian designed levels at Stormfront Studios for Eragon, a multi-platform third-person action game. Coming to his senses, Brian returned to Texas to work on the Midway Studios shooter Blacksite: Area 51 and most recently, the Bioware Austin MMO Star Wars: The Old Republic.

Last updated: Feb 15, 2012