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Lane Roathe

Also Known As

  • Lane Roath

Game Credits


Blackthorne (1996)   (Additional Management)


Nanosaur Extreme (2002)   (Producer)
Kawasaki ATV PowerSports (2000)   (CEO / Producer)
Kawasaki Jet Ski Watercraft (2000)   (CEO)
Redneck Rampage (1999)   (Executive Producer)
Theatre of War (1992)   (Produced by)


Wolfenstein 3D Super Upgrades (1994)   (Levels by)
Zappa Roidz (1989)   (Program Design)


Google Spotlight Stories (2013)   (Engineer)
True Crime: New York City (2006)   (Lead Programmer)
Nanosaur 2: Hatchling (2004)   (Ported to Windows by)
Baldur's Gate II: Throne of Bhaal (2003)   (Chief Technical Officer)
Chainz (2003)   (Programming)
Nanosaur Extreme (2002)   (Programming)
Kawasaki ATV PowerSports (2000)   (Programming)
Galactic Patrol (1999)   (Programming)
Blackthorne (1996)   (Lead Programmer)
Bronkie The Bronchiasaurus (1994)   (Technical Director)
Arthur: The Quest for Excalibur (1989)   (Programming)
Dark Castle (1989)   (Conversion by)
James Clavell's Shogun (1989)   (Programming)
Journey: The Quest Begins (1989)   (Programming)
Zork Zero: The Revenge of Megaboz (1989)   (Programmer)


Blackthorne (1996)   (Art Cleanup)
Zappa Roidz (1989)   (Visual Effects)


Zappa Roidz (1989)   (Audio)

Quality Assurance

Jazz Jackrabbit 2 (1999)   (Playtest)


Astro3D II (1999)   (Marketing)

Creative Services

Armor Alley (1991)   (Documentation)
Harpoon: Challenger Pak (Limited Edition) (1991)   (Battlebook game screens, maps and original drawings by)
V for Victory: Battleset 1 - D-Day Utah Beach - 1944 (1991)   (Production)


Activision Anthology: Remix Edition (2003)   (Chief Technical Officer)


Yard Sale Hidden Treasures: Sunnyville (2008)   (Special Thanks)
iPuppet presents: Colin's Classic Cards (2001)   (Special Thanks)
Ballz 3D: Fighting at its Ballziest (1994)   (Special Thanks to)
Dangerous Dave in the Deserted Pirate's Hideout! (1988)   (Creative efforts)


Astro3D II (1999)   (Published by)
Colt's Wild West Shootout (1999)   (Contraband Entertainment)
Packy & Marlon (1995)   (Developed by WAVEQUEST)

Developer Biography

Lane Roathe is a programmer who worked along with John Carmack and John Romero at Softdisk, where they started the games division Gamer's Edge, creating games for the PC and Apple II, distributed through monthly subscriptions. Prior to working for Softdisk, Roathe and Romero developed games independently and for other companies (e.g. Inside Out Software), and they later used the name Ideas From the Deep (IFD) for their collaborations. The abbreviation was the inspiration for the later id Software, when the "F" was dropped.

Carmack was the main engine programmer, and Romero the main designer of the tools, while Roathe did miscellaneous coding. As Carmack and Romero formed an outstanding duo, and Roathe didn't share their enthusiasm for the PC over Apple II, the relationship deteriorated. The team members created the first Commander Keen trilogy for Apogee. Later, when the team members broke away from Softdisk to form id Software, Roathe decided to move to California and contacted Three-Sixty Pacific, Inc. about job opportunities, as he was working on the Apple IIgs port of Dark Castle for them.

He was hired, and later ended up at the MacOS publisher Logicware. Following, he was involved with the companies Contraband Entertainment and genX Software, which ultimately became the Mac developer Monkey Byte where he was CEO. From 2003-2004, Mr. Roathe became Chief Technology Officer with MacPlay / MumboJumbo, and served as CTO of Method Solutions from 2005-2009.

Ideas From the Deep, the company he formed with John Romero, has been active in game development continuously since its creation up to the current time, currently developing and publishing games for Mac OS X and Windows on the ifd.com website as well as developing and publishing games for the iPhone OS via the Apple iTunes App Store.

Last updated: Dec 14, 2009

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