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Jeffrey Spock

Also Known As

  • Jeff Spock

Game Credits


My Horse & Me: Riding for Gold (2008)   (Dialogues and Scenario)
Dark Messiah: Might and Magic (2006)   (World Development)


C.O.P.: The Recruit (2009)   (Additional Script)


Endless Zone (2020)   (Narrative Director)
Love Thyself: A Horatio Story (2019)   (Narrative Director)
Endless Space_2 (2016)   (Narrative Director)
Might & Magic: Heroes VII (2015)   (Franchise Writers)
Dungeon of the Endless (2014)   (Lead Writer)
Endless Legend (2014)   (Lead Writer)
Middle-earth: Shadow of Mordor (2014)   (Lore & Text)
Might & Magic X: Legacy (2014)   (Writers)
Amy (2012)   (Scenario and Dialogues)
Endless Space (2012)   (Lead Writer)
Might & Magic: Duel of Champions (2012)   (Writers)
Might & Magic: Heroes VI (2011)   (Senior Writer)
R.U.S.E.: The Art of Deception (2010)   (Lead Scriptwriter)
Might & Magic: Clash of Heroes (2009)   (Lead Writer)
My Horse & Me: Riding for Gold (2008)   (Dialogues )
Heroes of Might and Magic V: Tribes of the East (2007)   (Main Scenarist)
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007)   (Additional Scriptwriting)
Dark Messiah: Might and Magic (2006)   (Additional scriptwriting)
Heroes of Might and Magic V (2006)   (Scriptwriter (scenario and dialogs))
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Additional Scriptwriting)


Call of Juarez: Bound in Blood (2009)   (Ubisoft Special Thanks)

Developer Biography

Jeff Spock is a freelance scriptwriter and game writer as well as a published author of science fiction, fantasy, and horror. Fluent in French and Japanese, he started as a game writer after spending over 15 years working internationally in the computer business.

Jeff co-wrote Dark Messiah with Richard Dansky of Red Storm, and was Writing Director for the three games of the Heroes of Might & Magic V cycle. Jeff has also contributed characters and dialogues to the PC versions of the Ghost Recon: Advanced Warfighter games and has been Lead Writer for games on the DS platform.

Jeff has worked on the entire cycle of game writing from the pitch and concept documents through to plot synopses, cutscene development, dialogue writing and editing, dialogue direction, in-game text writing, trailer scripts, and marketing documents.

He attended the Clarion West speculative fiction writing workshop in 2004 and in addition likes to cook, read, ski, scuba dive, climb, and travel.

Last updated: Nov 08, 2007

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