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Brian Mitsoda

Also Known As

  • B. Mitsoda

Game Credits


Dead State: Reanimated (2015)   (Project Lead)
Dead State (2014)   (Project Lead)


Panic at Multiverse High! (2016)   (Design)
Dead State: Reanimated (2015)   (Created by)
Dead State (2014)   (Created by)
Alpha Protocol (2010)   (Narrative Design)
Vampire: The Masquerade - Bloodlines (2004)   (Design, Dialog and Story)


Torment: Tides of Numenera (2017)   (Additional Writing)
Panic at Multiverse High! (2016)   (Writing)
Dead State: Reanimated (2015)   (Writing)
Dead State (2014)   (Writing)
Alpha Protocol (2010)   (Writing)

Quality Assurance

Icewind Dale: Enhanced Edition (2014)   (QA Testers)
Icewind Dale (2000)   (Quality Assurance Testers)
Invictus: In the Shadow of Olympus (2000)   (QA Testers)
Messiah (2000)   (Testers)
Mortyr: 2093-1944 (1999)   (Testers (Interplay))
Y2K: The Game (1999)   (Quality Assurance Testers)


Vampire: The Masquerade - Bloodlines (2004)   (Additional Support)


Salt and Sanctuary (2016)   (Special Special Thanks)
Charlie Murder (2013)   (James and Michelle thank)
Neverwinter Nights 2: Storm of Zehir (2008)   (Personal Thanks)
Neverwinter Nights 2: Mask of the Betrayer (2007)  
Neverwinter Nights 2 (2006)   (Special Thanks)

Developer Biography

Brian Mitsoda started in the industry around 1999 doing quality assurance for Interplay. He was then promoted to designer/writer at Black Isle and worked on the RPG TORN that was eventually never released. A year later, he joined Troika where he designed and wrote the story for Vampire: The Masquerade - Bloodlines. The company went out of business and he then spent three years working at Obsidian on an eventually cancelled project, several Neverwinter Nights 2 expansions, and a version of Alpha Protocol.

In June 2009, he founded DoubleBear Productions where he currently is the Lead Designer and Creative Director of the company.

Last updated: Mar 16, 2010