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Brian Mitsoda

aka: B. Mitsoda
Moby ID: 25406

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Brian Mitsoda started in the industry around 1999 doing quality assurance for Interplay. He was then promoted to designer/writer at Black Isle and worked on the RPG TORN that was eventually never released. A year later, he joined Troika where he designed and wrote the story for Vampire: The Masquerade - Bloodlines. The company went out of business and he then spent three years working at Obsidian on an eventually cancelled project, several Neverwinter Nights 2 expansions, and a version of Alpha Protocol.

In June 2009, he founded DoubleBear Productions where he currently is the Lead Designer and Creative Director of the company.

Credited on 19 games

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The Fermi Paradox (2021, Windows) Writers & Editors
Red Embrace: Hollywood (2019, Windows) Special Thanks
Torment: Tides of Numenera (2017, Windows) Additional Writing
Panic at Multiverse High! (2016, Windows) Writing
Salt and Sanctuary (2016, PlayStation 4) Special Special Thanks
Dead State: Reanimated (2015, Windows) Created by
Icewind Dale: Enhanced Edition (2014, Linux) QA Testers
Dead State (2014, Windows) Created by
Charlie Murder (2013, Xbox 360) James and Michelle thank
Alpha Protocol (2010, Windows) Writing & Narrative Design
Neverwinter Nights 2: Storm of Zehir (2008, Windows) Personal Thanks
Neverwinter Nights 2: Mask of the Betrayer (2007, Windows) .
Neverwinter Nights 2 (2006, Windows) Special Thanks
Vampire: The Masquerade - Bloodlines (2004, Windows) Design, Dialog and Story
Messiah (2000, Windows) Testers
Invictus: In the Shadow of Olympus (2000, Windows) QA Testers
Icewind Dale (2000, Windows) Quality Assurance Testers
Y2K: The Game (1999, Windows) Quality Assurance Testers
Mortyr: 2093-1944 (1999, Windows) Testers (Interplay)

[ full credits ]

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