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Business | ||||
I Expect You to Die 2 (2021) | (Executive Team) | |||
I Expect You to Die (2016) | (Studio Leads) | |||
Design | ||||
Resistance: Burning Skies (2012) | (Design Director) | |||
Shoot Many Robots (2012) | (Additional Design) | |||
Green Day: Rock Band (2010) | (Design Lead) | |||
Tomb Raider: Underworld (2008) | (Lead Designer) | |||
Tomb Raider: Underworld (2008) | (Lead Designer) | |||
Lara Croft: Tomb Raider - Legend (2006) | (Assistant Lead Designer) | |||
Lara Croft: Tomb Raider - Legend (2006) | (Assistant Lead Designer) | |||
Lara Croft: Tomb Raider - Legend (2006) | (Assistant Lead Designer) | |||
Star Wars: Republic Commando (2005) | (Level Design) | |||
RTX: Red Rock (2003) | (Level Design) | |||
Star Wars: Jedi Starfighter (2002) | (Level Design) | |||
Star Wars: Starfighter (2001) | (Mission Designers) | |||
Programming/Engineering | ||||
Indiana Jones and the Infernal Machine (1999) | (Lead Technical Artist) | |||
Art/Graphics | ||||
Indiana Jones and the Infernal Machine (1999) | (Technical Artists) | |||
McKenzie & Co. (1995) | (Artists) | |||
Other | ||||
I Expect You to Die 2 (2021) | (Schell Games is) | |||
The Bureau: XCOM Declassified - Hangar 6: R&D (2013) | (2K Marin) | |||
The Bureau: XCOM Declassified (2013) | (2K Marin) | |||
Mass Effect: Pinnacle Station (2009) | (Demurge Studios) | |||
There is no biography on file for this developer.
There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.
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