Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Jeff Lane

Game Credits


Star Wars: Battlefront (2015)   (Core )


Mass Effect: Andromeda (2017)   (Game and Content Framework)
Need for Speed: Payback (2017)   (Game and Content Framework)
Battlefield 1 (2016)   (Engineering Workflows)
Battlefield: Hardline - Betrayal (2016)   (Core Systems)
Battlefield: Hardline - Getaway (2016)   (Core Systems)
FIFA 17 (2016)   (Game Content and Framework)
Battlefield: Hardline (2015)   (Core Systems)
Battlefield: Hardline - Criminal Activity (2015)   (Core Systems)
Battlefield: Hardline - Robbery (2015)   (Core Systems)
Need for Speed (2015)   (Core)
Star Wars: Battlefront (2015)   (Core)


SWAT 3: Tactical Game of the Year Edition (2001)   (3D Environment Artists)
SWAT 3: Close Quarters Battle: Elite Edition (2000)   (3D Environment Artists)
SWAT 3: Close Quarters Battle (1999)   (3D Environment Artists)
Phantasmagoria: A Puzzle of Flesh (1996)   (Art Director)


Phantasmagoria: A Puzzle of Flesh (1996)   (Special Visual Effects)


Axis & Allies (2004)   (Voice Talent)

Creative Services

The Vortex: Quantum Gate II (1994)   (Production Staff)


FIFA 18 (2017)   (Special Thanks)
Star Wars: Battlefront II (2017)   (Special Thanks)
Shivers Two: Harvest of Souls (1997)   (Special Thanks)


Counter-Strike: Global Offensive (2012)   (Valve)
Portal 2 (2011)   (Personnel)
Alien Swarm (2010)   (Valve)
Left 4 Dead 2 (2009)   (Valve)
Left 4 Dead (2008)   (Development Team)
Portal: Still Alive (2008)   (Personnel)
Half-Life 2: Episode Two (2007)   (Valve)
The Orange Box (2007)   (Credits)
Portal (2007)   (Valve Corporation)
Half-Life 2: Episode One (2006)   (Valve)
Half-Life: Source (2005)   (Valve is)
Counter-Strike: Source (2004)   (Valve)
Half-Life 2 (2004)   (Valve)
Half-Life (2001)   (Valve)
Half-Life: Blue Shift (2001)   (Valve is...)

Developer Biography

Jeff Lane started his career doing graphic design for the print industry. In a series of leaps and bounds over more than 12 years, he moved into doing graphics for video projects, then graphics for commercial multimedia, and finally graphics for games. He hasn't looked back since.

After creating 3D art at Hyperbole Studios on their Quantum Gate interactive movie projects, he spent five years at Sierra Studios, where he worked as an Art Director on Phantasmagoria 2 and as a Level Designer for SWAT3: CQB before coming to Valve. His position at Valve now is Level Designer.

Last updated: Jul 16, 2003