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Joss Ellis

Also Known As

  • Jocelyn Ellis

Game Credits


Frontline: Fields of Thunder (2007)   (Studios Manager)
Carve (2004)   (Chief Operating Officer)
Catwoman (2004)   (Chief Operating Officer)
Malice (2004)   (COO)
Heist (2001)   (VP of Development)


Age of Empires IV (2021)   (Director of Development)
Age of Empires III: Definitive Edition (2020)   (Executive Producer)
Age of Empires II: Definitive Edition (2019)   (Director of Development)
Age of Empires: Definitive Edition (2018)   (Director of Development)
Cities: Skylines - PlayStation 4 Edition (2017)   (Director of Development)
Sonic Mania (2017)   (Producer)
The Legend of Zelda: Twilight Princess (2016)   (Project Management)
ZombiU (2015)   (Director of Development)
Deus Ex: Human Revolution - Director's Cut (2013)   (Director of Development)
Legend of the Guardians: The Owls of Ga'Hoole (2010)   (Director of Development)
Megamind: The Blue Defender (2010)   (Director of Development)
Disney•Pixar Cars: Race-O-Rama (2009)   (Director of Development)
Heat Shield (2009)   (Producer)
Call of Cthulhu: Dark Corners of the Earth (2005)   (Producer)
European Super League (2001)   (VP of Development)
European Super League (2001)   (VP of Development)
Evolva (2000)   (Vice President of Development)
Screamer 4x4 (2000)   (VP Development)
Viva Soccer (1998)   (Executive Producer)
Broken Sword: The Smoking Mirror (1997)   (Executive Producer)
Space Hulk: Vengeance of the Blood Angels (1995)   (Executive Producer)
Australian Rugby League (1994)   (Executive Producer)
Dangerous Streets / Wing Commander (1994)   (Amiga CD Version - Executive Producer)
Syndicate (1994)   (Executive Producer)
Theme Park (1994)   (Executive Producer)
FIFA International Soccer (1993)   (Executive Producer)
Syndicate (1993)   (Executive Producer)
Syndicate: American Revolt (1993)   (Executive Producer)
Lotus Turbo Challenge 2 (1992)   (Producer)
Birds of Prey (1991)   (Producer)
Populous II: Trials of the Olympian Gods (1991)   (Producer)
Zone Warrior (1991)   (Director)
Chuck Yeager's Advanced Flight Trainer 2.0 (1990)   (Producers)
Imperium (1990)   (Producer)
Magic Fly (1990)   (Producer)
Powerdrome (1990)   (Producer)
PowerMonger (1990)   (Producer)
Chuck Yeager's Advanced Flight Simulator (1989)   (Producer)
Ferrari Formula One (1989)   (Produced by)
The Hound of Shadow (1989)   (Producer)
Populous (1989)   (Producer)
Populous: The Promised Lands (1989)   (Producer)
Fusion (1988)   (Producer)
The Train: Escape to Normandy (1988)   (Producer)


Megamind: The Blue Defender (2010)   (Director of Development)
PowerMonger (1990)   (Director)


Brian Jacks Superstar Challenge (1985)   (By)

Creative Services

The Bard's Tale Trilogy (2018)   (Package Copy)
Tales of the Unknown: Volume I - The Bard's Tale (1986)   (Package copy)


Malice (2004)   (With Special Thanks to...)
Bionicle (2003)   (With Special Thanks)
F-16 Aggressor (1998)   (Special Thanks)
Jimmy White's 2: Cueball (1998)   (Special Thanks To)
PGA Tour 96 (1995)   (Special Thanks)
FIFA International Soccer (1993)   (Special Thanks to)
Birds of Prey (1991)   (Special Thank You to)
Populous II: Trials of the Olympian Gods (1991)   (Thanks To)
PowerMonger (1990)   (Special Thanks to)


Flood (1990)   (Cars wrecked by)

Developer Biography

Joss Ellis worked at Thorn EMI in 1982, which later became Creative Sparks, for 2 years and had 2 games published Mediaeval Joust (VIC-20) and Wing Commander (C64).

He then worked in a partnership with Gary Yorke and wrote Brian Jack's Superstar Challenge for the C64.

He was a producer at Firebird Software from 1984 for all the non-BBC versions of Elite, The Sentinel, REVS, Thrust... and a ton of other things.

In 1987, he became the first European employee at Electronic Arts, and ended up as Director of European Development where he spearheaded all the the Bullfrog titles, kicked off the first FIFA football game, as well as Rugby, The Darkening, Space Hulk and many more. As a member of EA’s European board of directors, Ellis was directly involved in the planning and execution of EA Europe's growth strategies. Ellis also worked on porting key U.S. titles to European platforms and was integral in the production of EA’s first European line-up of products.

He worked at Virgin Interactive Entertainment from 1997 as Vice President of International Development.

Between 2001 and 2005, he was Chief Operating Officer and Development Director at Argonaut Games.

In September 2006, he became Head of Studios at Nival, Inc. based in Moscow, Russia. There, he oversees the Russian studios, helps the company’s developers and artists understand the worldwide games market more thoroughly and bridges communications between the U.S. and Russia.

On 28th July 2008 it was announced he had joined Tantalus as Director of Development.

Last updated: Jul 30, 2008

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