Charles Kostick
Game Credits
Design | ||||
Brothers in Arms: D-Day (2006) | (User Interface Design) | |||
Brothers in Arms: Road to Hill 30 (2005) | (User Interface Design) | |||
Programming/Engineering | ||||
Duke Nukem Forever (2011) | (Programmers) | |||
Borderlands (2009) | (Programmers) | |||
Brothers in Arms: Hell's Highway (2008) | (Programming) | |||
Brothers in Arms: D-Day (2006) | (Game & Platform Programming) | |||
Brothers in Arms: Earned in Blood (2005) | (Game and Platform Programming) | |||
Brothers in Arms: Road to Hill 30 (2005) | (Game & Platform Programming) | |||
Halo: Combat Evolved (2003) | (User Interface and Input) | |||
007: Nightfire (2002) | (Additional Programming) | |||
Tony Hawk's Pro Skater 3 (2002) | (Lead Game Programming) | |||
Anachronox (2001) | (Programming) | |||
John Romero's Daikatana (2000) | (Programming) | |||
Art/Graphics | ||||
Brothers in Arms: D-Day (2006) | (UI Programming) | |||
Brothers in Arms: Earned in Blood (2005) | (UI Programming) | |||
Support | ||||
Halo: Combat Evolved (2003) | (Network Administration Support and Source Control) | |||
Other | ||||
Borderlands 3 (2019) | (Gearbox is) | |||
Battleborn (2016) | (Gearbox Software is) | |||
Duke Nukem 3D: 20th Anniversary World Tour (2016) | (Gearbox Software Is) | |||
Homeworld: Deserts of Kharak (2016) | (Gearbox is...) | |||
Homeworld: Remastered Collection (2015) | (Gearbox Software is) | |||
Borderlands 2 (2014) | (Gearbox Software is) | |||
Borderlands: The Pre-Sequel! (2014) | (Gearbox Software is) | |||
Aliens: Colonial Marines (2013) | (Gearbox Software Is...) | |||
Borderlands 2 (2012) | (Gearbox Software) | |||
Borderlands 2: Mr. Torgue's Campaign of Carnage (2012) | (Gearbox Software is) | |||
Aliens: Infestation (2011) | (Gearbox Software is) | |||
Duke Nukem Forever (2011) | (Gearbox Software Is) | |||
Borderlands: Double Game Add-on Pack (2010) | (Central) | |||
Borderlands: Game of the Year Edition (2010) | (Central) | |||
Borderlands: The Zombie Island of Dr. Ned (2009) | (Development) | |||
Brothers in Arms: Hell's Highway (2008) | (Gearbox Software is) | |||
Brothers in Arms: Road to Hill 30 (2005) | (Gearbox Software is) | |||
Halo: Combat Evolved (2003) | (Gearbox is) | |||
Tony Hawk's Pro Skater 3 (2002) | (Gearbox Software is) | |||
Developer Biography
Charles began his professional career as a game maker with Sierra Studios after earning degrees in Astrophysics and Electrical Engineering. Soon, Charles moved to Ion Storm in Dallas and contributed to the completion of titles in development there including Anachronox. After Ion Storm's Dallas office shipped it's last title, Charles joined Gearbox software to program tools, interfaces and other engine sub-systems.
Source: Selected articles from Gearbox Software Offical Company Website - Talent - Charles Kostick
http://www.gearboxsoftware.com/charlesk.html
Last updated: Jul 23, 2003
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