Portrait
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Production | ||||
Return to Castle Wolfenstein: Tides of War (2003) | (Vice-President, Content Director) | |||
Design | ||||
Fallout 76 (2018) | (Lead Designer) | |||
Fallout 4 (2015) | (Level Design) | |||
Duke Nukem Forever (2011) | (Senior Game Designers) | |||
Return to Castle Wolfenstein: Game of the Year (2002) | (Vice-President / Content Director) | |||
Anachronox (2001) | (Level Design) | |||
Return to Castle Wolfenstein (2001) | (Vice President / Content Director) | |||
American McGee's Alice (2000) | (Level / Scenario Design) | |||
John Romero's Daikatana (2000) | (Level Designer) | |||
Thanks | ||||
Call of Duty: United Offensive (2004) | (PI Software Special Thanks) | |||
Born in Missoula, Montana, raised on a cattle ranch, and schooled in Boston, the foolhardy youth trekked to Dallas to make games in 1999. Thankfully, he has survived the experience thus far to continue spreading joy in the world.
Source: Selected articles from Nerve Software Official Company Website - People
http://www.nervesoftware.com/people.html
Last updated: Jun 25, 2003
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