|Blade II (2002)||(Coding)|
|Urban Chaos (1999)||(Programming)|
|Startopia (2001)||(Supporting Vocals)|
|The Novelist (2013)||(Playtesters)|
|Slave Zero (1999)||(Technical Assistance )|
|Urban Chaos (1999)||(Further Testing)|
|Slave Zero (1999)||(Technical Assistance)|
|Wayward Sky (2016)||(Special Thanks)|
|SOL: Exodus (2012)||(Special Thanks)|
|Monday Night Combat (2010)||(Special Thanks)|
|Nitrobike (2008)||(Special Thanks)|
|Age of Empires III (2005)||(Additional Thanks)|
|Serious Sam II (2005)||(Special Thanks)|
|Enemy Engaged: Apache/Havoc (1998)||(Special Thanks To)|
Tom Forsyth is a graphics programmer and occasional CPU designer. Tom started his games career with summer jobs at Microprose and Sega and his own games studio (which never managed to ship anything) before joining the graphics-card manufacturer 3Dlabs writing DirectX graphics drivers for Permedia2 and Permedia3 cards.
Tom then joined Muckyfoot. He helped ship Urban Chaos PC and then did Urban Chaos DC. He was graphics engine lead on StarTopia and the Xbox version of Blade II.
After Muckyfoot's demise, Tom moved to Seattle to join RAD Game Tools working on the animation and export package Granny 3D. While at RAD, Tom became involved in the Larrabee project with Intel, and subsequently joined Intel as a senior architect, designing the ISA for what became Knight's Ferry, Knight's Corner and Knight's Landing, also known as Xeon Phi.
Tom then followed Michael Abrash to Valve to work on Virtual Reality, where he worked on and shipped the VR version of Team Fortress 2. Tom currently works at Oculus VR, building their VR headset The Rift.
Last updated: Dec 26, 2013