Hugo Martin
Also Known As
- Hugo Martin Jr.
Game Credits
Production | ||||
DOOM Eternal (2020) | (Game Director) | |||
Design | ||||
DOOM: VFR (2017) | (Creative Director) | |||
Halo Wars: Definitive Edition (2017) | (Concept Design) | |||
Quake: Champions (2017) | (Creative Director) | |||
DOOM (2016) | (Creative Director) | |||
Dante's Inferno (2010) | (Concept Design) | |||
Halo Wars (2009) | (Concept Design) | |||
Empire Earth III (2007) | (Concept Design) | |||
Transformers: The Game (2007) | (Concept Design) | |||
Writers | ||||
DOOM Eternal (2020) | (Writing) | |||
Art/Graphics | ||||
Halo Wars: Definitive Edition (2017) | (Matte Painters) | |||
Sonic Boom: Rise of Lyric (2014) | (Visual Development Artists) | |||
Lost Planet 3 (2013) | (Concept Artists) | |||
Halo Wars (2009) | (Matte Painters) | |||
Hellgate: London (2007) | (Concept Design) | |||
Transformers: The Game (2007) | (Concept Design) | |||
Uncharted: Drake's Fortune (2007) | (Additional Concept Design) | |||
Thanks | ||||
Rage 2 (2019) | (id Software Special Thanks) | |||
Wolfenstein II: The New Colossus (2017) | (Special Thanks) | |||
Companies | ||||
Jak X: Combat Racing (2005) | (Developed By) | |||
Developer Biography
- Naughty Dog: Lead Concept Artist (2005 - 2006)
- Blur Studio: Concept Artist (2006 - 2009)
- Gnomon School of Visual Effects: Instructor (2007 - 2011)
- Pacific Rim: Concept Artist (2011 - 2012)
- Mirada: Visual Developement Supervisor (2012)
- Spark Unlimited: Concept Artist (2012 - 2013)
- id Software: Art Director (since 2013)
Last updated: May 15, 2016
[edit bio]
Portrait

Hugo Martin of id Software doing a Pacific Rim presentation at Quakecon
2013
source: http://photos.massal.net/
Related Sites
- LinkedIn -- professional profile