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Fernando Castillo

Game Credits


Plants vs. Zombies: Garden Warfare (2014)   (Leads)


Need for Speed: Payback (2017)   (CG Supervisor)
Battlefield 4: Dragon's Teeth (2014)   (CG Supervisor)
Battlefield 4: Final Stand (2014)   (CG Supervisor)
Battlefield 4: Naval Strike (2014)   (CG Suprvisor)
Battlefield 4: Second Assault (2014)   (CG Suprvisor)
The Sims 4 (2014)   (CG Supervisor)
Battlefield 4 (2013)   (CG Suprvisor)
Battlefield 4: China Rising (2013)   (CG Suprvisor)
Dead Space 3 (2013)   (CG Supervisor)
Need for Speed: Rivals (2013)   (Computer Graphics Supervisor)
Dead Space 2 (2011)   (Senior Technical Artist)
Command & Conquer: Red Alert 3 - Commander... (2009)   (Technical Artists)
Command & Conquer: Red Alert 3 - Uprising (2009)   (Technical Artists)
Command & Conquer 3: Kane's Wrath (2008)   (Additional Art)
Command & Conquer: Red Alert 3 (2008)   (Additional Art)
Command & Conquer 3: Tiberium Wars (2007)   (Technical Artist)
Terminator 3: Rise of the Machines (2003)   (Animators)
Might and Magic IX (2002)   (Art:)
Heroes Chronicles: The Final Chapters (2001)   (Artist)
Heroes Chronicles: Clash of the Dragons (2000)   (Artist)
Heroes Chronicles: Conquest of the Underworld (2000)   (Artist)
Heroes Chronicles: Masters of the Elements (2000)   (Artist)
Heroes Chronicles: Warlords of the Wastelands (2000)   (Artists)
Heroes of Might and Magic III: Complete - Collecto... (2000)   (Artists)
The Simpsons: Virtual Springfield (1997)   (Animation Ink & Paint)


The Lord of the Rings: The Battle for Middle-earth II (2006)   (Cinematic Artists)
The Lord of the Rings: The Battle for Middle-earth (2004)   (Cinematic Artists)


The Lord of the Rings: The Battle for Middle-earth... (2006)   (EALA RTS Team)


Dragon Age: Inquisition (2014)   (EA Shanghai)
Heroes of Might and Magic IV (2002)   (Technical lead artist)

Developer Biography

Fernando L. Castillo's Work History:

01/04-Present Electronic Arts Technical Artist, Technical Designer, Cinematics Artist, Maxscript & XML Programmer.

Covered diverse technical roles for the art and design departments for the best-selling titles “The Battle For Middle Earth”, “The Battle For Middle Earth II” and “Command &Conquer 3”, including script programming, asset integration and shader development. Participated in the design and implementation of design mechanics, and wrote tools to assist in game design. Assisted in the production of cinematic sequences.

03/03-10/03 Black Ops Entertainment Cinematics Artist, Technical Artist, Maxscript Programmer.

Animated in-game cinematics for “Terminator 3: Rise of the Machines”. Wrote Maxscript tools for asset export and other pipeline optimizations. Duties also included additional modeling and texturing. 04/02-03/03 Freelance 3D modeling and animation. Digital Compositing.

Broadcast graphics for abc Kids, Fox Television, Buena Vista Television, ‘The Wayne Brady Show’, ‘MadTV’, among others.

11/99-04/02 New World Computing 3D modeling and animation. Technical Art Lead on “Heroes of Might & Magic IV”

Worked with programmers and designers on pre-production stages to determine the look of the game and establish a work pipeline. Wrote tools for scene export and render automation and built the templates for the artists to work from. Directed the artists and gave them any technical assistance they needed. Produced various artwork when needed, including terrain, adventure objects, creature generators, castles and all spell effects. Also contributed cutscene artwork for “Heroes 3: The Shadow of Death”, ”Heroes Chronicles” and “Might & Magic IX”.

05/97-11/99 Freelance 3D modeling and animation. Digital Compositing.

Projects: “NFL this morning” opening sequence for Fox Sports Net. “Superbowl XXXIII” opening sequence for Fox Sports. “NFL Thanksgiving Special” on-air animations for Fox Sports. “NFL on Fox” on-air graphics for Fox Sports. “Barbie” Commercial for Mattel toys (w/ Rez-n-8). “Honey, I Shrunk the Kids: The TV Show” Title sequence for Disney TV. “Barricade” Infomercial. Unnamed game project for The Motion Syndicate.

04/97-05-97 Pyros Pictures 3D modeling and animation. Photoshop artist.

Projects: “Zork: Grand Inquisitor” Pre-rendered environments forActivision.

10/96-04/97 Vortex Media Arts 3D modeling and animation, digital compositing and editing. Photoshop artist. Projects: “Ghostbusters Extreme” Opening Sequence for Sony. “Gen13” Game prototype for Electronic Arts. “Book of Virtues” (As assistant director) For Digital Domain Interactive.

05/94-08/96 CST Entertainment Rotoscope Artist, Quality Approval supervisor.

Projects: “Star Trek: Voyager” “The X-Files” “VR-5” “Basket Case” Music Video for Green Day. “You Want This” Music Video for Janet Jackson.

Special Recognitions/Awards:

1999 Sports Emmy Award “Outstanding Graphic Design” for my work on “Super Bowl XXXIII” and “NFL on Fox”. My work has been featured in various magazines and publications, such as “Cadalyst” (Autocad Magazine) Post magazine and 3D Magazine. It has been displayed at SIGGRAPH, NAB and E3. It is also featured in the manual for 3D Studio Max and other graphic applications, and in promotional material for Discreet, Digimatiom, ART and other companies.

Last updated: Aug 10, 2007