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Adam Capone

aka: Peter Molydeux
Moby ID: 280524

Biography edit · view history

Adam Capone graduated from University of Teesside (England) with first class honours in June 2005. In his year, he was one of only three students awarded a first class honours degree out of more than 200 students. He was awarded a BA (Hons) Computer Games Design degree.

Later that year he was taken on by Streamline Studios in Holland as a Junior Texture Artist. The first game he worked on was Volition Games' Saint's Row, a launch title for XBox 360. Since then he has contributed environment art to titles such as Epic's's Gears of War and Unreal 3, and Codemasters' Overlord.

Adam Capone remains an incredibly versatile and hard working artist.

Company history* Streamline Studios: Artist (September 2005 - June 2009) * Frontier Developments: Artist (February 2010 - September 2010) * Longtail Studios: Senior 3D Environment Artist (April 2011 - January 2015) * Ubisoft Halifax: Senior Artist (since February 2015)

Credited on 15 games

Displaying most recent · View all

Donut County (2018, iPhone) Inspired by an idea from
Gunhouse (2016, Android) Special Thanks
Rock Gods: Tap Tour (2016, Android) Senior Environment Artist
Gears of War: Ultimate Edition (2015, Xbox One) Streamline Studios
Among the Sleep (2014, Windows) Our Lovely Backers
Rocksmith: All-new 2014 Edition (2013, Windows) Senior Artist
My House My Rules (2013, Browser) Concept by
ESPN Sports Connection (2012, Wii U) 3D Modelers
Kinectimals (2010, Xbox 360) Environment Artists
The Ball (2010, Windows) Additional Help
Terminator: Salvation (2009, PlayStation 3) Artists
Unreal Tournament III (2008, Xbox 360) Streamline Studios
Overlord: Raising Hell (2008, PlayStation 3) Streamline Studios B.V.
Overlord: Raising Hell (2007, Windows) Digital Content Service Solutions
Overlord (2007, Xbox 360) Digital Content Service Solutions by Streamline Studios B.V.

[ full credits ]

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