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|Starship Conquer (2004)||(Producers (Produzenten))|
|Starship Conquer (2004)||(Game Concept (Spielkonzept))|
|Höllische Nachbarn (2005)||(Silver Style Entertainment)|
|Elite Starfighter (2004)||(Developer)|
|Starship Conquer (2004)||(Programming (Programmierung))|
|Starship Conquer (2004)||(Sound)|
|Starship Conquer (2004)||(QA (Qualitätssicherung))|
Michael Molkenthin was born on 17 March 1976.
He decided to start in games business and began the Psychonomix-Engine in Aug 2002 as a kickoff-project.
Michael volunteers for the local IGDA-Chapter at Hamburg. There are many jobs to do for Chaptermeetings: Agenda, Sponsoring, Public Relation and last but not least, getting speakers there.
Also there is some action to get the situation of game producer to the political audience.
Last updated: Apr 04, 2008
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