|Ghostbusters: The Video Game - Remastered (2019)||(Additional Programming)|
|Fallout 76 (2018)||(Infrastructure Programming)|
|Star Wars: The Old Republic - Rise of the Hutt Cartel (2013)||(Build/Infrastructure Engineers)|
|Kinect Star Wars (2012)||(Dance Programmers)|
|Street Cricket Champions 2 (2012)||(Additional Programming)|
|Street Cricket Champions (2010)||(Additional Programming)|
|Ghostbusters: The Video Game (2009)||(Programmers)|
|Call of Duty: World at War (2008)||(Additional Engineering)|
|The King of Fighters Collection: The Orochi Saga (2008)||(Programmers)|
|Samurai Shodown: Anthology (2008)||(Programmers)|
|SNK Arcade Classics Vol. 1 (2008)||(Programmers)|
|Metal Slug: Anthology (2006)||(Programmers)|
|Spy Hunter: Nowhere to Run (2006)||(Programming)|
|Kinect Star Wars (2012)||("Empire Today")|
|DOOM (2016)||(Build Support)|
|Star Wars: The Old Republic - Galactic Starfighter (2013)||(Special Thanks)|
Dean Kusler is a programmer at Terminal Reality, Inc. since January 2005.
He did the user interface, cinematic development and other tools, unlockables and game objectives, TRC/TCRs, camera systems, Macromedia Flash integration, and other support for SpyHunter: Nowhere to Run for the Xbox and PS2.
He did the user interface, unlockables, TRC/TCRs, and Nintendo Wii bootstrapping for Metal Slug Anthology for the PS2, PSP, and Wii. He also worked on the conversion of another compilation title: SNK Arcade Classics Vol. 1.
He was responsible for the subversion server setup and management and user support for SpyHunter: Nowhere to Run, Metal Slug Anthology, and other projects, and did other primary and secondary programming for other ongoing projects.
Previously, between 2002 and 2004, he was the Assistant Computer Systems Manager at University of North Texas where he also had his education.
Last updated: Sep 07, 2008