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Design | ||||
Shadowrun (2007) | (Technical Designers) | |||
Art/Graphics | ||||
NHL Rivals 2004 (2003) | (Art) | |||
Moonbase Commander (2002) | (3-D Units Artists) | |||
Need for Speed: Hot Pursuit 2 (2002) | (Level Art) | |||
Backyard Basketball (2001) | (3D Character Animation) | |||
Backyard Soccer MLS Edition (2001) | (3D Backgrounds) | |||
Total Annihilation: Kingdoms - The Iron Plague (2000) | (Unit Art) | |||
Total Annihilation: Kingdoms (1999) | (Unit Art) | |||
Thanks | ||||
Gigantic (2017) | (Special Thanks) | |||
Jim has worked as a 3D modeler, animator, and texture artist and production manager. Jim started his game development career in 1993 at Microsoft working on sports titles. He also helped develop titles that include Total Annihilation Kingdoms, Backyard Basketball and Need for Speed Hot Pursuit II at Cavedog, Humongous and Electronic Arts. Most recently he was on Microsoft's Mythica team. His earlier art career includes work creating military simulators for DARPA.
Last updated: Apr 22, 2008
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