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Adrian Stephens

Game Credits


True Crime: New York City (2005)   (Chief Technologist)
Vigilante 8: 2nd Offense (1999)   (Luxoflox Corp.)
Stunt Island (1992)   (Developer)
Helter Skelter (1989)   (Game by)
Powerplay: The Game of the Gods (1987)   (Based on an original idea by)


True Crime: New York City (2005)   (Chief Technology)
Shrek 2 (2004)   (Engine/Technology)
True Crime: Streets of LA (2003)   (Programming / Technology)
Comix Zone (1995)   (Technical Director & Programmer)
Maui Mallard in Cold Shadow (1995)   (Programming Support)
Cybercon III (1991)   (Additional Programming)
Helter Skelter (1989)   (Game by)
Interphase (1989)   (Programmed By)
Powerplay: The Game of the Gods (1987)   (Programming by)
Mr. Ee! (1984)   (By)
Crazy Painter (1983)   (Game by)
Killer Gorilla (1983)   (By)


Comix Zone (1995)   (A.I. Scripting)


True Crime: New York City (2005)   (Chief Technologist)


Skullgirls (2013)   (Special Thanks)
Call of Duty: Finest Hour (2004)   (Activision Would Like to Thank)
Dragon's Lair 3D: Return to the Lair (2002)   (Encore Special Thanks)
Pipe Dream (1989)   (Thanks to all who helped to make this possible especially)


Escape Plan (2013)   (Wholesale Algorithms, Inc.)
Sound Shapes (2013)   (PlayStation┬«4 Development by Wholesale Algorithms, Inc.)
Vigilante 8: Arcade (2008)   (Designed & Developed by Isopod Labs)
Vigilante 8 (1998)   (DESIGNED & DEVELOPED BY)


Star Wars: Demolition (2000)   (Designed & Developed by Luxoflux Corp.)

Developer Biography

Adrian Stephens co-founded game development studio Isopod Labs, LLC. in January 2007. He is the Lead Technologist of the company.

Last updated: Jul 02, 2008