|Vampire: The Masquerade - Bloodlines (2004)||(Level Building)|
|Counter-Strike (2003)||(Level Design)|
|Half-Life: Counter-Strike (2000)||(Mappers)|
|Day of Defeat (2003)||(Mappers and Texture Artists)|
|Nanosaur Extreme (2002)||(Cinematics)|
|Command & Conquer: Yuri's Revenge (2001)||(Additional Art)|
|Command & Conquer: Red Alert 2 (2000)||(Lead Artist)|
|Command & Conquer: Red Alert 2 (Collector... (2000)||(Lead Artist)|
|Half-Life: Counter-Strike (2000)||(Texture Artist)|
|Stephen King's F13: Ctrl, Alt, ...Shiver (1999)||(Textures)|
|Fallen Earth (2009)||(Testers)|
|Malkari (1999)||(Internal Playtesters )|
|Star Trek: Hidden Evil (1999)||(Additional Production Assistance)|
|Attack on Pearl Harbor (2007)||(Web Support)|
|Journey of the Gods (2019)||(Journey of the Gods)|
|Evolve (2015)||(Turtle Rock Studios is)|
|Left 4 Dead (2008)||(Development Team)|
|Portal: Still Alive (2008)||(Personnel)|
|Counter-Strike: Condition Zero (2004)||(Turtle Rock Studios)|
|Counter-Strike: Source (2004)||(Turtle Rock Studios)|
Chris Ashton started out doing freelance work on Pangea Software's Nanosaur and then entered the industry full time when hired as a texture artist by Presto Studios. While working on Presto's first real time 3D adventure game, he also joined the Counter-Strike mod team as lead texture artist. Soon after, he moved on to bigger and better things at Westwood Studios where he worked on Red Alert 2 as an environmental artist, interface artist and art lead. After RA2, Chris left sunny Southern California in search of greater things at Valve Software, where he worked as the only artist on Valve's homage to Quake on the Half-Life engine, Death Match Classic. He also worked on other projects and a few more Counter-Strike maps.
In March of 2002, Seattle proved to be too rainy, and Chris joined the ranks of Troika Games back in Southern California where he currently worked as Lead Level Designer on Vampire the Masquerade: Bloodlines.
After Bloodlines, Chris Joined Turtle Rock Studios to help finish up Counter-Strike: Condition Zero on the PC and XBox, as well as work on environments and weapons for Counter-Strike: Source. Soon after CS:Source, work began on TR's Left4Dead.
In 2008 Valve purchased Turtle Rock Studios, acquiring the Turtle Rock employees and Left4Dead.
Last updated: Feb 06, 2008