|Mass Effect (2012)||(Technical Artists)|
|Saints Row: The Third (2011)||(Technical Artists)|
|Dragon Age: Origins - Awakening (2010)||(Technical Artist)|
|Dragon Age: Origins (2009)||(Technical Artists)|
|Mass Effect (2007)||(Technical Artists)|
|Zarvot (2018)||(Special thanks for friends, playtesters, and everything)|
Was hired at BioWare in 2005 as a technical artist for NWN after working on a NWN mod team for the past four years. As a result of the NWN work, he has a deep hatred of trees.
Was called up by a headhunter in 2006 looking to fill an Assistant Director of Art position ... at BioWare.
While there does not seem to be another Brian Chung in the industry, he does seem to be constantly mistaken for a coworker for some bizarre reason even though the last names aren't remotely similar. Received work and non-work related emails, the odd phone call from a girl, even an employee review. Currently trying to figure out a way to eliminate the other Brian without getting eliminated first, and get his salary redirected to his own bank account.
Has a odd hobby of collecting large fish pillows, and uses the trout to slap people a lot.
Last updated: Dec 16, 2007