Cameron Lamprecht

Also Known As

  • Cameron Lamprect

Game Credits


DOOM (2016)   (Design)
Halo: The Master Chief Collection (2014)   (Map Editor and New Maps)
Wolfenstein (2009)   (Senior Designer)
Call of Duty 3 (2006)   (Design - Level Building)
American McGee's Alice (2000)   (Level / Scenario Design)
Quake II (1999)   (Level Design)
Quake: The Offering (1999)   (Design)
Quake II Mission Pack: Ground Zero (1998)   (Level Design)
Quake Mission Pack No. 2: Dissolution of Eternity (1997)   (Design)


Halo 2 (2007)   (Map Editor & New Maps (Pi Studios))


World of WarCraft (2004)   (Additional Art)


Mercenaries 2: World in Flames (2008)   (Very special thanks to)


Please, Don't Touch Anything 3D (2016)   (Escalation StudiosĀ®)
Disney Infinity (2013)   (Core Technology)
Midway Arcade (2012)   (Escalation Studios)
Rage (2011)   (Additional Online Work)
AC/DC Live: Rock Band - Track Pack (2008)   (PI Studios is)
Rock Band (2008)   (Pi Studios)


Call of Duty: United Offensive (2004)   (Pi Studios)

Developer Biography

Cameron started in the industry as a level designer at Rogue Entertainment in 1996. With the closure of Rogue in 2001, Cameron moved to Blizzard as a designer and modeler on the blockbuster MMO World of Warcraft. Cameron began working with Pi Studios as a contract artist in 2003, and joined full-time to work on Call of Duty: United Offensive.

Last updated: Apr 04, 2006