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Brian Patenaude

Game Credits


Jak 3 (2004)   (Developed by)
Anachronox (2001)   (Art/Level Design)
Return to Castle Wolfenstein (2001)   (Art and Design)
American McGee's Alice (2000)   (Level / Scenario Design)


Crucible (2020)   (Environment Art Lead)
Middle-earth: Shadow of Mordor (2014)   (Additional World Art)
The Unmaking (2014)   (Art & Animation)
Guardians of Middle-earth (2013)   (Senior Artists, World)
The Lord of the Rings: War in the North (2011)   (Senior Artists, World)
Uncharted: Drake's Fortune (2007)   (Environment Modelers)
Return to Castle Wolfenstein: Tides of War (2003)   (Art & Design)
Dominion: Storm Over Gift 3 (1998)   (Cinematic Artists (Ion Storm Team))
G-Nome (1997)   (Additional Artists)

Creative Services

Return to Castle Wolfenstein: Game of the Year (2002)   (Art & Design)


Space Tyrant (2018)   (Special Thanks)
Waking Mars (2012)   (Tiger Style Loves Our Playtesters)


Tornado Outbreak (2009)   (Loose Cannon Studio is)


Jak X: Combat Racing (2005)   (Developed By)

Developer Biography

Brian has been in the industry since '95, working on such games as "Alice" at Rogue Entertainment, "Anachronox" at Ion Storm, and "Return to Krondor" and "G-nome" at 7th Level. He's worked on basically everything art related, including concept design, modeling, animation, texturing, and level design. What little spare time the game industry allows, he spends traveling with his wife, Jen, working on various side projects, and on

Source: Selected articles from Nerve Software Official Company Website - People

Note: Content slightly altered.

Last updated: Jun 29, 2008