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Daniel Remar

Also Known As

  • Ultimortal

Game Credits

Design

Princess Remedy in a World of Hurt (2014)   (Design)
Boulder Dash-XL (2013)   (Lead Design)
Ittle Dew (2013)   (Overworld and Dungeons, Game Design and Puzzles)
MURI (2013)   (Game by)
Hyper Princess Pitch (2011)   (Design)
Hero Core (2010)   (Design)
Iji (2008)   (Game Design)
Garden Gnome Carnage (2007)   (Design)
Hero (2005)   (Game design)
 

Programming/Engineering

Princess Remedy in a World of Hurt (2014)   (Code)
Hyper Princess Pitch (2011)   (Code)
Hero Core (2010)   (Code)
Iji (2008)   (Script)
Garden Gnome Carnage (2007)   (Code by)
Hero (2005)   (Code)
 

Writers

Princess Remedy in a World of Hurt (2014)   (Script)
Ittle Dew (2013)   (Script and in-game Cutscenes)
 

Art/Graphics

Ittle Dew (2013)   (Additional Graphics and Animation)
Hyper Princess Pitch (2011)   (Graphics)
Hero Core (2010)   (Graphics)
Iji (2008)   (Graphics)
Garden Gnome Carnage (2007)   (GFX)
Hero (2005)   (Graphics)
 

Audio

Princess Remedy in a World of Hurt (2014)   (SFX edit)
Hyper Princess Pitch (2011)   (SFX Edit)
Hero Core (2010)   (SFX)
Iji (2008)   (SFX/Voice Edit)
Garden Gnome Carnage (2007)   (Minor music by)
Hero (2005)   (MIDI music)
 

Thanks

Cobalt (2016)   (Thanks to)
Bob Came in Pieces (2009)   (Special Thanks to)
 

Other

Princess Remedy: In a Heap of Trouble (2016)   (Ludosity 2016)
Ittle Dew (2013)   (Cookie Baker)
 


Developer Biography

There is no biography on file for this developer.


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